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shader_material_2d example is broken on bevy main #10840

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@DGriffin91

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@DGriffin91

Bevy version b4c33da

If I run cargo run --example shader_material_2d I get:

Caused by:
    In Device::create_render_pipeline
      note: label = `transparent_mesh2d_pipeline`
    Error matching ShaderStages(FRAGMENT) shader requirements against the pipeline
    Shader global ResourceBinding { group: 1, binding: 1 } is not available in the layout pipeline layout
    Binding is missing from the pipeline layout

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorC-ExamplesAn addition or correction to our examples

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