Description
What problem does this solve or what need does it fill?
The query join added in #11535 is useful, but only covers one of four common types of queries.
As discussed in #1658, these are:
- Inner join: matches all entities that are found in both queries.
- Outer join: matches all entities that are found in either query.
- Left join: matches all entities that are found in the first query.
- Right join: matches all entity
The join added in the PR above is an "inner join", which is useful and straightforward to implement.
However, this isn't always the desired behavior.
We should learn from the extensive history of database and implement this foundational functionality.
What solution would you like?
Add the other join type methods, being clear that the base join
is an inner join.
Data that is missing should be filled with None
, and the fields that could be missing should be converted to their Option
equivalents.
What alternative(s) have you considered?
Maybe these join types aren't useful in practice in game dev and can just be omitted.
I had hoped that Query::join
could take an extra parameter, the JoinType
enum. However, I don't think that this is feasible, as the type returned varies based on the value based in. Perhaps a const generic would work, but that's blocked on rust-lang/rust#95174 for now.