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WebGL2 deferred rendering breaks when anisotropy is enabled #14101

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@DGriffin91

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@DGriffin91

Bevy version 5876352 and v0.14.0-rc.4

The deferred rendering example is broken on WebGL2.

The issue was introduced at df8ccb8 with #13450

panicked at [...]\.cargo\registry\src\index.crates.io-6f17d22bba15001f\wgpu-hal-0.19.4\src\gles\command.rs:756:21:
index out of bounds: the len is 16 but the index is 16

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorO-WebSpecific to web (WASM) buildsO-WebGL2Specific to the WebGL2 render API

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