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A-CameraUser-facing camera APIs and controllers.User-facing camera APIs and controllers.A-Dev-ToolsTools used to debug Bevy applications.Tools used to debug Bevy applications.C-ExamplesAn addition or correction to our examplesAn addition or correction to our examplesD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!X-UncontroversialThis work is generally agreed uponThis work is generally agreed upon
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What problem does this solve or what need does it fill?
This is a nice feature, and doesn't have an example to demonstrate it!
What solution would you like?
Add an example with a simple scene, and a way to adjust the various camera properties.
Cleanly split the scene spawning from the editor cam from the camera twiddling; probably by using modules + plugins. This makes it easier for folks to grab only the bits that they want.
What alternatives have you considered?
We could wait for a first-party entity inspector, and use that to control the camera properties.
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A-CameraUser-facing camera APIs and controllers.User-facing camera APIs and controllers.A-Dev-ToolsTools used to debug Bevy applications.Tools used to debug Bevy applications.C-ExamplesAn addition or correction to our examplesAn addition or correction to our examplesD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!X-UncontroversialThis work is generally agreed uponThis work is generally agreed upon