Closed
Description
Bevy version
main
What you did
Run the minimal 3d_scene
example.
What went wrong
Additional information
This is a known limitation of rendering to 8 bit color channels. A common solution appears to be a debanding shader. See here for a related section in the Godot docs. While this isn't a bug in the sense that the output is wrong, it's a bug in that it is a well known visible artifact that we can mitigate.