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Color Banding #5262

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@aevyrie

Description

@aevyrie

Bevy version

main

What you did

Run the minimal 3d_scene example.

What went wrong

Very visible color banding:
image

Additional information

This is a known limitation of rendering to 8 bit color channels. A common solution appears to be a debanding shader. See here for a related section in the Godot docs. While this isn't a bug in the sense that the output is wrong, it's a bug in that it is a well known visible artifact that we can mitigate.

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behavior

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