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[Merged by Bors] - Refactor Globals and View structs into separate shaders #7512
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d79ecee
Refactor globals struct into own shader
torsteingrindvik 9fe40e4
WIP: View, globals individual shaders
torsteingrindvik c63cc84
Update crates/bevy_sprite/src/render/sprite.wgsl
torsteingrindvik d16a3e9
Update crates/bevy_render/src/globals.wgsl
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,16 @@ | ||
#define_import_path bevy_render::globals | ||
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struct Globals { | ||
// The time since startup in seconds | ||
// Wraps to 0 after 1 hour. | ||
time: f32, | ||
// The delta time since the previous frame in seconds | ||
delta_time: f32, | ||
// Frame count since the start of the app. | ||
// It wraps to zero when it reaches the maximum value of a u32. | ||
frame_count: u32, | ||
#ifdef SIXTEEN_BYTE_ALIGNMENT | ||
// WebGL2 structs must be 16 byte aligned. | ||
_webgl2_padding: f32 | ||
#endif | ||
}; |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,13 @@ | ||
#define_import_path bevy_render::view | ||
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||
struct View { | ||
view_proj: mat4x4<f32>, | ||
inverse_view_proj: mat4x4<f32>, | ||
view: mat4x4<f32>, | ||
inverse_view: mat4x4<f32>, | ||
projection: mat4x4<f32>, | ||
inverse_projection: mat4x4<f32>, | ||
world_position: vec3<f32>, | ||
// viewport(x_origin, y_origin, width, height) | ||
viewport: vec4<f32>, | ||
}; |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,28 +1,4 @@ | ||
#define_import_path bevy_sprite::mesh2d_view_types | ||
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struct View { | ||
view_proj: mat4x4<f32>, | ||
inverse_view_proj: mat4x4<f32>, | ||
view: mat4x4<f32>, | ||
inverse_view: mat4x4<f32>, | ||
projection: mat4x4<f32>, | ||
inverse_projection: mat4x4<f32>, | ||
world_position: vec3<f32>, | ||
// viewport(x_origin, y_origin, width, height) | ||
viewport: vec4<f32>, | ||
}; | ||
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||
struct Globals { | ||
// The time since startup in seconds | ||
// Wraps to 0 after 1 hour. | ||
time: f32, | ||
// The delta time since the previous frame in seconds | ||
delta_time: f32, | ||
// Frame count since the start of the app. | ||
// It wraps to zero when it reaches the maximum value of a u32. | ||
frame_count: u32, | ||
#ifdef SIXTEEN_BYTE_ALIGNMENT | ||
// WebGL2 structs must be 16 byte aligned. | ||
_wasm_padding: f32 | ||
#endif | ||
} | ||
#import bevy_render::view | ||
#import bevy_render::globals |
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