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RuntimeConsole
Matheus Lessa Rodrigues edited this page Feb 3, 2018
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4 revisions
Put this script on a GameObject
in order to get access to a runtime console.
With this, you're able to read your Debug.Log()s
in realtime of a build without needing to open the output_logs.txt
file. Hold the key combination shift+c
in order to show the logs GUI (see below on how to customize this).
The maximum number of logs that are shown at a time.
You'll need to be pressing all these keys in order to show the RuntimeConsole
while in game.
By default, you need to hold the key combination shift+c
.
- UMake
- WebApi
- AnimationUtilities
- EditorGraph
- RuntimeConsole
- Editor Tools
- BehaviourButton
- Isolate
- Custom Editors and Property Drawers
- Tween
- Util