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RuntimeConsole

Matheus Lessa Rodrigues edited this page Feb 3, 2018 · 4 revisions

RuntimeConsole

Put this script on a GameObject in order to get access to a runtime console.

With this, you're able to read your Debug.Log()s in realtime of a build without needing to open the output_logs.txt file. Hold the key combination shift+c in order to show the logs GUI (see below on how to customize this).

RuntimeConsole

Max Logs

The maximum number of logs that are shown at a time.

Key Combination

You'll need to be pressing all these keys in order to show the RuntimeConsole while in game. By default, you need to hold the key combination shift+c.

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