Fix for below ground trigger boxes.#9381
Fix for below ground trigger boxes.#9381LuisPovedaCano merged 2 commits intocarla-simulator:ue4-devfrom
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Thanks for opening this pull request! The maintainers of this repository would appreciate it if you would update our CHANGELOG.md based on your changes. |
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Thanks for the PR. We currently have a draft PR that also solves this issue. We are trying to test it extensively to make sure it doesn't fail again. |
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Thanks for letting me know. I switched to that branch and, after cleaning and rebuilding the make files, tried to test it using the script above. The issue seemed to persist in Town12 (in particular stop sign bounding boxes were below ground), so is there anything I'm missing (perhaps some change in the content files, or something wrong with the test script)? |
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Thanks for the report. |
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I've been testing your branch in Town12, Town13 and Town15 and it works. |
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Thanks! |
Fixes #9362 , does not fix #9361 as that seems to be an ObjectRegister issue. Basically, instead of moving actors to ground height, this only moves the static mesh component, preserving the location of the trigger boxes. I have also increased the Start search height to 200.0f since traffic lights in Town12 are spawn ~70 cm below the ground level and need to be brought up.
I've been using the following script to test this:
Where has this been tested?
Possible Drawbacks
N/A at the moment.
This change is