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nsyshid: Play Emulated Portal Audio via Mono Audio #1478
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Discovered a strange bug where every re-launch of Cemu would require the settings window to be opened at least once to play audio, will re-publish when I have found a fix |
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Found the issue with Audio at startup, there was still a reference to a ternery operator, and the AudioType wasn't being passed through correctly in IAudioAPI |
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Looks good. Thanks! |
I know this is CEMU, but is there a chance this would be implemented in RPCS3? |
In the Skylanders games, the portal that is currently emulated is the Trap Team portal. Normally it writes requests via the SetReport method, but the trap team portal also accepts audio requests via the Write method. The portal attached to the Trap Team portal is a Mono audio, 8000hz speaker, and audio requests are 64 bytes, which is 32 16 bit PCM audio samples.
I have also made the portal audio a setting similar to gamepad/tv audio, as well as changing some methods to allow for more than a binary choice when playing audio output.