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Hashed and agnostic animations, play once jump animation option #49

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ChrisHoopes
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Stores animations as hashes instead of strings, checks if animations exist on load and only plays those that do so that animator script is agnostic of animation controller. Also adds ability to mark jump animation as play once so that jump doesn't loop. Ability to play jump animation is reset when controller lands or a mid-air jump is started.

…exist on load and only plays those that do so that animator script is agnostic of animation controller. Also adds ability to mark jump animation as play once so that jump doesn't loop. Ability to play jump animation is reset when controller lands or a mid-air jump is started.
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