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Releases: cleak/OpenBoxUnity

v0.3.2 - Added support for MagicaVoxel v0.99 materials

16 Feb 02:41
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MagicaVoxel 0.99 uses a new material format and OpenBox v0.3.2 now supports it for transparency. Grab this release if your transparent objects didn't show up correctly in a previously.

v0.3.1 - Fixed an import bug with non-transparent models

14 Feb 20:21
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The previous release added importing of transparent models but prevented the importing of non-transparent models. Now fixed.

v0.3 - Now with transparency support

13 Feb 20:12
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The major addition here is transparency support. Everything should just work with no configuration needed. Lighting has also been greatly improved. The full forward render path now works as expected with multiple lights.

v0.2 - Colliders added

06 Feb 23:53
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A basic version of collider support has now been added. For imported .vox files, just select which scale to use. Pick "exact" to match every voxel exactly or any lower scale for less precision but better performance.

Note that there currently seems to be a bug in Unity's experimental importer that causes lots of console warnings. They can be safely ignored for now.

As always, use at your own risk. This is an early version built on top of experimental features in Unity. If you encounter issues or have feature requests, be sure to add them to the issues page.

First release!

01 Feb 09:01
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First release of OpenBox. This version supports easy importing of MagicaVoxel files (.vox) into Unity. Just import the attached package and drop .vox files into your project; it's that easy!

There's no collider support in this release.