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Can't use individual frame frametime override for animated textures #85

@kittymmeow

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@kittymmeow

.mcmeta files can have custom frame timings for individual frames that overrides the main frametime property using an object with index and time parameters in the list of frames, but attempting that for SeedQueue textures crashes Minecraft.

https://minecraft.wiki/w/Resource_pack#Texture_animation

Example (frame 1 w/ 20 tick frame time, rest with 4 tick):

{
  "animation": {
    "frames": [
      { "frame": 1, "time": 20 },
      2,
      3,
      4
    ],
    "frametime": 4
  }
}

Crash log excerpt: https://pastebin.com/b218Ndr8

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