Releases: contariaa/seedqueue
Releases · contariaa/seedqueue
1.6
- add a warning screen when seedqueue detects too little allocated memory (thanks @me-nx)
- add weighted locks for resource packs (thanks @me-nx and @Crystal15118)
- configured via a .mcmeta file for the corresponding lock image, so for example
lock-2.png.mcmetawith the following contents:
{
"seedqueue": {
"weight": 10
}
}
- fix benchmark toast text going out of bounds with very big numbers (thanks @me-nx)
1.5.2
- fix StandardSettings cache not working when bypassing wall
1.5.1
- fix an issue with scaling on the wall screen sometimes causing flickering
1.5
This update comes with a lot of other mod updates, including SpeedrunAPI 2.0 in preparation of porting to other Minecraft versions and various optimizations in AntiResourceReload, WorldPreview and more.
- moved SeedQueue Chunkmaps (now Chunkmap Overlay) option to debug options and disable by default
- removed Smooth Chunk Building option and always have it enabled
- add instance_overlay texture
- optimize wall performance when chunkmap resetting
- lots of code refactors/cleanup
- various small fixes and changes
1.4.1
1.4
This update comes with a variety of new features, optimizations and fixes and updates to Sodium 2.4.0 / 3.4.0 (mac)
- improve precision when using decimals in custom layouts (thanks @DesktopFolder)
- new performance optimizations
- add main group filling order option to custom layouts (thanks @luvvlyjude)
- add Smart Switch option, playing an instance that isn't ready will now lock it (thanks @luvvlyjude)
- updated to sodium 2.4.0 / 3.4.0 (mac) (thanks @DesktopFolder)
- added polish translations (thanks @memerson12 & @MiniaczQ)
1.3.1
1.3
This update comes paired with Atum 2.3 and WorldPreview 6.2.
- fixed void previews on low Max World Generation %
- this also fixes inflated RPS
- implemented a better worldgen percentage calculation, fixing weird previews with missing chunks by letting the world generate past Max World Generation % if necessary (thanks @tildejustin)
- log config settings when starting SeedQueue (thanks @Crystal15118)
- small optimization by caching framebuffers instead of creating new ones every preview
- fix a bug with Resume On Filled Queue (thanks @sathya-pramodh)
- add toast when parsing
custom_layout.jsonfails - fix an issue with focusreset blocking the instance position that was locked
- don't require a restart when toggling Watchdog option
- always respect
instance_backgroundin custom layouts
1.2
- Added Resume World Generation option to bypass the Max World Generation % once the queue is filled. (thanks @sathya-pramodh)
- Added Chunkmap Freezing option, useful for the Village Resetting strat (thanks @DuncanRuns)
- Add Schedule Instance and Schedule All keybindings, scheduling an instance will automatically join that seed once it is fully generated
- Added new sound events for customization: open_wall and bypass_wall
- Added an AUTO value for the Background Previews option, which will choose a reasonable value based on your queue settings and wall layout. Notice: This update will reset this setting to AUTO for everyone! (thanks @nealxm)
- Added GPU to logged system information for easier support and debugging (thanks @Crystal15118)
- Benchmark results will now only fade out after a manual reset (thanks @Crystal15118)
- A couple small fixes
- Added translations:
- Simplified Chinese (thanks @Kongbai-boi)
- Spanish (thanks @ByPaco10 and Plenttz)
- Hebrew (thanks @thebeaar)
- Czech (thanks ParagonCZ and bobik)
1.1.1
- Fixes a critical issue where server threads would stay active in the background if they were discarded too early (only happened at the start/end of benchmarks)
- Fixes Reset Cooldown not resetting when previews move from preparing into the main grid (thanks @Crystal15118)
- Fixes Wall Overlay being rendered at a wrong resolution