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Releases: contariaa/seedqueue

1.6

04 Nov 00:31

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  • add a warning screen when seedqueue detects too little allocated memory (thanks @me-nx)
  • add weighted locks for resource packs (thanks @me-nx and @Crystal15118)
  • configured via a .mcmeta file for the corresponding lock image, so for example lock-2.png.mcmeta with the following contents:
{
    "seedqueue": {
        "weight": 10
    }
}
  • fix benchmark toast text going out of bounds with very big numbers (thanks @me-nx)

1.5.2

18 Jul 21:20

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  • fix StandardSettings cache not working when bypassing wall

1.5.1

24 Jun 05:17

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  • fix an issue with scaling on the wall screen sometimes causing flickering

1.5

24 Jun 00:41

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1.5

This update comes with a lot of other mod updates, including SpeedrunAPI 2.0 in preparation of porting to other Minecraft versions and various optimizations in AntiResourceReload, WorldPreview and more.

  • moved SeedQueue Chunkmaps (now Chunkmap Overlay) option to debug options and disable by default
  • removed Smooth Chunk Building option and always have it enabled
  • add instance_overlay texture
  • optimize wall performance when chunkmap resetting
  • lots of code refactors/cleanup
  • various small fixes and changes

1.4.1

05 Apr 06:32

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  • add support for Sodium 2.4.1

1.4

11 Jan 05:41

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1.4

This update comes with a variety of new features, optimizations and fixes and updates to Sodium 2.4.0 / 3.4.0 (mac)

  • improve precision when using decimals in custom layouts (thanks @DesktopFolder)
  • new performance optimizations
  • add main group filling order option to custom layouts (thanks @luvvlyjude)
  • add Smart Switch option, playing an instance that isn't ready will now lock it (thanks @luvvlyjude)
  • updated to sodium 2.4.0 / 3.4.0 (mac) (thanks @DesktopFolder)
  • added polish translations (thanks @memerson12 & @MiniaczQ)

1.3.1

12 Oct 20:06

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This update fixes previews on custom wall layouts always being replaced when locking them.

  • fix replaceLockedInstances in custom layouts
  • reduce some object allocations in very hot code

1.3

06 Oct 18:09

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1.3

This update comes paired with Atum 2.3 and WorldPreview 6.2.

  • fixed void previews on low Max World Generation %
    • this also fixes inflated RPS
  • implemented a better worldgen percentage calculation, fixing weird previews with missing chunks by letting the world generate past Max World Generation % if necessary (thanks @tildejustin)
  • log config settings when starting SeedQueue (thanks @Crystal15118)
  • small optimization by caching framebuffers instead of creating new ones every preview
  • fix a bug with Resume On Filled Queue (thanks @sathya-pramodh)
  • add toast when parsing custom_layout.json fails
  • fix an issue with focusreset blocking the instance position that was locked
  • don't require a restart when toggling Watchdog option
  • always respect instance_background in custom layouts

1.2

02 Sep 16:31

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1.2
  • Added Resume World Generation option to bypass the Max World Generation % once the queue is filled. (thanks @sathya-pramodh)
  • Added Chunkmap Freezing option, useful for the Village Resetting strat (thanks @DuncanRuns)
  • Add Schedule Instance and Schedule All keybindings, scheduling an instance will automatically join that seed once it is fully generated
  • Added new sound events for customization: open_wall and bypass_wall
  • Added an AUTO value for the Background Previews option, which will choose a reasonable value based on your queue settings and wall layout. Notice: This update will reset this setting to AUTO for everyone! (thanks @nealxm)
  • Added GPU to logged system information for easier support and debugging (thanks @Crystal15118)
  • Benchmark results will now only fade out after a manual reset (thanks @Crystal15118)
  • A couple small fixes
  • Added translations:

1.1.1

20 Aug 02:46

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  • Fixes a critical issue where server threads would stay active in the background if they were discarded too early (only happened at the start/end of benchmarks)
  • Fixes Reset Cooldown not resetting when previews move from preparing into the main grid (thanks @Crystal15118)
  • Fixes Wall Overlay being rendered at a wrong resolution