This manual stands as an open source manual on how to use bullet physics
This should be thought of as a public manual, if you think you can improve the manual, please consider submitting a pull request
Throughout the wiki, whenever we will reference the official api: https://pybullet.org/Bullet/BulletFull/
As of right now there are a few main ways to get started with bullet physics:
- bullet physics official docs:
- pybullet quickstart document:
- examples in bullet's github repository
- learn by reverse engineering, through you might make some wrong assumptions this way
- kodeco's site: https://www.kodeco.com/2606-bullet-physics-tutorial-getting-started
- good introduction, focuses on mobile development, not publicly editable
- gamedesigning.org's comments on bullet physics: https://www.gamedesigning.org/engines/bullet/
- more of a commentary and less of manual on how to use bullet, not publicly editable
- bullet physics old wiki: https://web.archive.org/web/20170706235814/http://www.bulletphysics.org/mediawiki-1.5.8/index.php/Main_Page
- no longer updated, hard to find unless you know it exists, not publicly editable
Taking a look at this list, the first thing we can notice is that there are is that there are pdf's, forums, commentaries, videos, api's all scattered about without much organization