Skip to content

Refactor enemy start position AI  #24

@maakep

Description

@maakep

It's quite the hack today.

When enemy is spawned they spawn an empty game object to remember where their spawn point is. Quite ugly, we should refactor this. Use a Vector3 position instead of transform as the different target positions.

Metadata

Metadata

Assignees

No one assigned

    Labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions