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Description
I've been using Parry3d for a couple months now to detect collisions without any issue. Yesterday I discovered an edge case where cast_shapes_nonlinear does not report a pretty obvious collision however... Unfortunately I'm not experienced enough with the code to properly debug this issue, it would be very much appreciated if someone who does could take a look.
Description
cast_shapes_nonlinear
incorrectly returns no collision between two cuboids that clearly intersect. The contact
function correctly reports penetration between the same objects, confirming they do intersect.
Reproduction
Repository with minimal reproduction case: https://github.com/kalmjasper/parry_collision_bug
Visualisation of the situation:
Steps:
- Run the example code
- Observe that the red cuboid visibly intersects with the static gray cuboid
- Note that
cast_shapes_nonlinear
returnsNone
(no collision) - While
contact
correctly reports penetration depth
Environment
- parry3d version: 0.18.0
bouk