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DoneThis issue has been fixedThis issue has been fixedarea-blazorIncludes: Blazor, Razor ComponentsIncludes: Blazor, Razor ComponentsbugThis issue describes a behavior which is not expected - a bug.This issue describes a behavior which is not expected - a bug.
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From #11791
- In CircuitHost.DisposeAsync, use try/finally to guarantee _scope.Dispose still happens even if any of OnConnectionDownAsync/OnCircuitDownAsync/Renderer.Dispose throws
- In CircuitPrerenderer.PrerenderComponentAsync, use try/finally to call CleanupCircuitState if prerendering throws
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DoneThis issue has been fixedThis issue has been fixedarea-blazorIncludes: Blazor, Razor ComponentsIncludes: Blazor, Razor ComponentsbugThis issue describes a behavior which is not expected - a bug.This issue describes a behavior which is not expected - a bug.