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Mono.Android-Tests crash when AOT is enabled #56315
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Tagging subscribers to this area: @directhex Issue DetailsDescriptionWe're hitting a test that fails when using
It seems to happen during this test:
Configuration
Regression?No, Android AOT is new. Other informationFull logcat output: aot.txt /cc @steveisok
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Fixes: #6052 Helpful reading: * https://github.com/dotnet/runtime/blob/15dec9a2aa5a4236d6ba70de2e9c146867b9d2e0/src/tasks/AotCompilerTask/MonoAOTCompiler.cs * https://github.com/dotnet/runtime/blob/15dec9a2aa5a4236d6ba70de2e9c146867b9d2e0/src/mono/netcore/nuget/Microsoft.NET.Runtime.MonoAOTCompiler.Task/README.md To make this work, I moved the existing `<Aot/>` MSBuild task calls to a new `_AndroidAot` MSBuild target in `Xamarin.Android.Legacy.targets`. In the .NET 6 targets, there is a *different* `_AndroidAot` MSBuild target that runs the new `<MonoAOTCompiler/>` MSBuild task. The `_AndroidAot` target runs per `$(RuntimeIdentifier)` after the linker completes. Native libraries are added to the `@(ResolvedFileToPublish)` item group to be included in the final `.apk`. To follow convention with Blazor WASM: https://devblogs.microsoft.com/aspnet/asp-net-core-updates-in-net-6-preview-4/#blazor-webassembly-ahead-of-time-aot-compilation The `$(RunAOTCompilation)` MSBuild property enables AOT. To help with backwards compatibility with "legacy" Xamarin.Android, I kept the `$(AotAssemblies)` MSBuild property intact. Unfortunately, we have to manually import things to support `$(AotAssemblies)`: <ImportGroup Condition=" '$(MonoAOTCompilerTasksAssemblyPath)' == '' and '$(AotAssemblies)' == 'true' "> <Import Project="Sdk.props" Sdk="Microsoft.NET.Runtime.MonoAOTCompiler.Task" /> <Import Project="Sdk.props" Sdk="Microsoft.NETCore.App.Runtime.AOT.Cross.android-x86" /> <Import Project="Sdk.props" Sdk="Microsoft.NETCore.App.Runtime.AOT.Cross.android-x64" /> <Import Project="Sdk.props" Sdk="Microsoft.NETCore.App.Runtime.AOT.Cross.android-arm" /> <Import Project="Sdk.props" Sdk="Microsoft.NETCore.App.Runtime.AOT.Cross.android-arm64" /> </ImportGroup> Since, the default Mono workload does not support `$(AotAssemblies)`: https://github.com/dotnet/runtime/blob/69711860262e44458bbe276393ea3eb9f7a2192a/src/mono/nuget/Microsoft.NET.Workload.Mono.Toolchain.Manifest/WorkloadManifest.targets.in#L20-L25 I think this is reasonable for now. ~~ Limitations ~~ * Profiled AOT is not implemented yet: #6053 * `$(EnableLLVM)` fails when locating `opt`: dotnet/runtime#56386 * `AndroidClientHandler` usage causes runtime crash: dotnet/runtime#56315 * Use of folder names like `Build AndÜmläüts` fails: dotnet/runtime#56163 ~~ Results ~~ All tests were running on a Pixel 5. Using the HelloAndroid app: https://github.com/dotnet/maui-samples/tree/main/HelloAndroid Defaults to two architectures: arm64 and x86 Average of 10 runs with `-c Release` and no AOT: Activity: Displayed 00:00:00.308 Apk size: 8367969 Average of 10 runs with `-c Release -p:RunAOTCompilation=true`: Activity: Displayed 00:00:00.209 Apk size: 12082123 Using the HelloMaui app: https://github.com/dotnet/maui-samples/tree/main/HelloMaui Defaults to two architectures: arm64 and x86 Average of 10 runs with `-c Release` and no AOT: Activity: Displayed 00:00:01.117 Apk size: 16272964 Average of 10 runs with `-c Release -p:RunAOTCompilation=true`: Activity: Displayed 00:00:00.568 Apk size: 42869016
Fixes: #6052 Helpful reading: * https://github.com/dotnet/runtime/blob/15dec9a2aa5a4236d6ba70de2e9c146867b9d2e0/src/tasks/AotCompilerTask/MonoAOTCompiler.cs * https://github.com/dotnet/runtime/blob/15dec9a2aa5a4236d6ba70de2e9c146867b9d2e0/src/mono/netcore/nuget/Microsoft.NET.Runtime.MonoAOTCompiler.Task/README.md To make this work, I moved the existing `<Aot/>` MSBuild task calls to a new `_AndroidAot` MSBuild target in `Xamarin.Android.Legacy.targets`. In the .NET 6 targets, there is a *different* `_AndroidAot` MSBuild target that runs the new `<MonoAOTCompiler/>` MSBuild task. The `_AndroidAot` target runs once per `$(RuntimeIdentifier)`, after the linker completes. Native libraries are added to the `@(ResolvedFileToPublish)` item group to be included in the final `.apk`. To follow [convention with Blazor WASM][0], the `$(RunAOTCompilation)` MSBuild property enables AOT. To help with backwards compatibility with "legacy" Xamarin.Android, I kept the `$(AotAssemblies)` MSBuild property intact. Unfortunately, we have to manually import things to support `$(AotAssemblies)`: <ImportGroup Condition=" '$(MonoAOTCompilerTasksAssemblyPath)' == '' and '$(AotAssemblies)' == 'true' "> <Import Project="Sdk.props" Sdk="Microsoft.NET.Runtime.MonoAOTCompiler.Task" /> <Import Project="Sdk.props" Sdk="Microsoft.NETCore.App.Runtime.AOT.Cross.android-x86" /> <Import Project="Sdk.props" Sdk="Microsoft.NETCore.App.Runtime.AOT.Cross.android-x64" /> <Import Project="Sdk.props" Sdk="Microsoft.NETCore.App.Runtime.AOT.Cross.android-arm" /> <Import Project="Sdk.props" Sdk="Microsoft.NETCore.App.Runtime.AOT.Cross.android-arm64" /> </ImportGroup> as the [default Mono workload does not support `$(AotAssemblies)`][1]. I think this is reasonable for now. ~~ Limitations ~~ Profiled AOT is not implemented yet: * #6053 `$(EnableLLVM)` fails when locating `opt`: * dotnet/runtime#56386 `$(AndroidClientHandler)` usage causes runtime crash: * dotnet/runtime#56315 Use of folder names like `Build AndÜmläüts` fails: * dotnet/runtime#56163 ~~ Results ~~ All tests: 1. Were running on a [Google Pixel 5][2], and 2. Enabled two architectures, arm64 and x86, and 3. **JIT time** was average of 10 runs with `-c Release`, with the `Activity: Displayed` time, and 4. **AOT time** was average of 10 runs with `-c Release -p:RunAOTCompilation=true` with the `Activity: Displayed` time. 5. Δ values are (AOT / JIT)*100. | Test | JIT time | AOT time | Δ time | JIT apk size | AOT apk size | Δ size | | ------------------- | ------------: | ------------: | ------: | ------------: | ------------: | -----: | | [HelloAndroid][3] | 00:00:00.308 | 00:00:00.209 | 68% | 8,367,969 | 12,082,123 | 144.4% | | [HelloMaui][4] | 00:00:01.117 | 00:00:00.568 | 51% | 16,272,964 | 42,869,016 | 263.4% | [0]: https://devblogs.microsoft.com/aspnet/asp-net-core-updates-in-net-6-preview-4/#blazor-webassembly-ahead-of-time-aot-compilation [1]: https://github.com/dotnet/runtime/blob/69711860262e44458bbe276393ea3eb9f7a2192a/src/mono/nuget/Microsoft.NET.Workload.Mono.Toolchain.Manifest/WorkloadManifest.targets.in#L20-L25 [2]: https://store.google.com/us/product/pixel_5_specs?hl=en-US [3]: https://github.com/dotnet/maui-samples/tree/714460431541f40570e91225e8ba4bc1fe08025f/HelloAndroid [4]: https://github.com/dotnet/maui-samples/tree/714460431541f40570e91225e8ba4bc1fe08025f/HelloMaui
Fixes: #6052 Helpful reading: * https://github.com/dotnet/runtime/blob/15dec9a2aa5a4236d6ba70de2e9c146867b9d2e0/src/tasks/AotCompilerTask/MonoAOTCompiler.cs * https://github.com/dotnet/runtime/blob/15dec9a2aa5a4236d6ba70de2e9c146867b9d2e0/src/mono/netcore/nuget/Microsoft.NET.Runtime.MonoAOTCompiler.Task/README.md To make this work, I moved the existing `<Aot/>` MSBuild task calls to a new `_AndroidAot` MSBuild target in `Xamarin.Android.Legacy.targets`. In the .NET 6 targets, there is a *different* `_AndroidAot` MSBuild target that runs the new `<MonoAOTCompiler/>` MSBuild task. The `_AndroidAot` target runs once per `$(RuntimeIdentifier)`, after the linker completes. Native libraries are added to the `@(ResolvedFileToPublish)` item group to be included in the final `.apk`. To follow [convention with Blazor WASM][0], the `$(RunAOTCompilation)` MSBuild property enables AOT. To help with backwards compatibility with "legacy" Xamarin.Android, I kept the `$(AotAssemblies)` MSBuild property intact. Unfortunately, we have to manually import things to support `$(AotAssemblies)`: <ImportGroup Condition=" '$(MonoAOTCompilerTasksAssemblyPath)' == '' and '$(AotAssemblies)' == 'true' "> <Import Project="Sdk.props" Sdk="Microsoft.NET.Runtime.MonoAOTCompiler.Task" /> <Import Project="Sdk.props" Sdk="Microsoft.NETCore.App.Runtime.AOT.Cross.android-x86" /> <Import Project="Sdk.props" Sdk="Microsoft.NETCore.App.Runtime.AOT.Cross.android-x64" /> <Import Project="Sdk.props" Sdk="Microsoft.NETCore.App.Runtime.AOT.Cross.android-arm" /> <Import Project="Sdk.props" Sdk="Microsoft.NETCore.App.Runtime.AOT.Cross.android-arm64" /> </ImportGroup> as the [default Mono workload does not support `$(AotAssemblies)`][1]. I think this is reasonable for now. ~~ Limitations ~~ Profiled AOT is not implemented yet: * #6053 `$(EnableLLVM)` fails when locating `opt`: * dotnet/runtime#56386 `$(AndroidClientHandler)` usage causes runtime crash: * dotnet/runtime#56315 Use of folder names like `Build AndÜmläüts` fails: * dotnet/runtime#56163 ~~ Results ~~ All tests: 1. Were running on a [Google Pixel 5][2], and 2. Enabled two architectures, arm64 and x86, and 3. **JIT time** was average of 10 runs with `-c Release`, with the `Activity: Displayed` time, and 4. **AOT time** was average of 10 runs with `-c Release -p:RunAOTCompilation=true` with the `Activity: Displayed` time. 5. Δ values are (AOT / JIT)*100. | Test | JIT time | AOT time | Δ time | JIT apk size | AOT apk size | Δ size | | ------------------- | ------------: | ------------: | ------: | ------------: | ------------: | -----: | | [HelloAndroid][3] | 00:00:00.308 | 00:00:00.209 | 68% | 8,367,969 | 12,082,123 | 144.4% | | [HelloMaui][4] | 00:00:01.117 | 00:00:00.568 | 51% | 16,272,964 | 42,869,016 | 263.4% | [0]: https://devblogs.microsoft.com/aspnet/asp-net-core-updates-in-net-6-preview-4/#blazor-webassembly-ahead-of-time-aot-compilation [1]: https://github.com/dotnet/runtime/blob/69711860262e44458bbe276393ea3eb9f7a2192a/src/mono/nuget/Microsoft.NET.Workload.Mono.Toolchain.Manifest/WorkloadManifest.targets.in#L20-L25 [2]: https://store.google.com/us/product/pixel_5_specs?hl=en-US [3]: https://github.com/dotnet/maui-samples/tree/714460431541f40570e91225e8ba4bc1fe08025f/HelloAndroid [4]: https://github.com/dotnet/maui-samples/tree/714460431541f40570e91225e8ba4bc1fe08025f/HelloMaui
/cc @lambdageek @vargaz |
@jonathanpeppers does the IL trimmer run when you AOT this test? I see that in the runtime/src/mono/mono/metadata/icall.c Lines 3231 to 3265 in 6d35185
So |
@lambdageek yes, the tests that fail like this were built for Release, and so they are trimmed. |
Ok, I'm going to try to PR the same check for trimmed methods in |
…rridden Add the same logic that we already have for BeginRead/EndRead - if we can't find a vtable slot that has the method in the base class, it must have been linked out, so a subclass can't possibly override it. Fixes dotnet#56315
Description
We're hitting a test causes the test app to crash when using
-p:RunAOTCompilation=true
, but it works fine with JIT:It seems to happen during this test:
https://github.com/xamarin/xamarin-android/blob/e4debf72015549e6e19cbfb247a47fead6ce7a01/tests/Mono.Android-Tests/Xamarin.Android.Net/AndroidClientHandlerTests.cs#L387-L408
Configuration
Runtime version:
Regression?
No, Android AOT is new.
Other information
Full logcat output: aot.txt
/cc @steveisok
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