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dynCallLegacy: Fill in dynCall_sig with a Wasm adaptor if it is missing #17328
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -3212,8 +3212,6 @@ mergeInto(LibraryManager.library, { | |
| #if MINIMAL_RUNTIME | ||
| assert(typeof dynCalls != 'undefined', 'Global dynCalls dictionary was not generated in the build! Pass -sDEFAULT_LIBRARY_FUNCS_TO_INCLUDE=$dynCall linker flag to include it!'); | ||
| assert(sig in dynCalls, 'bad function pointer type - no table for sig \'' + sig + '\''); | ||
| #else | ||
| assert(('dynCall_' + sig) in Module, 'bad function pointer type - no table for sig \'' + sig + '\''); | ||
| #endif | ||
| if (args && args.length) { | ||
| // j (64-bit integer) must be passed in as two numbers [low 32, high 32]. | ||
|
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@@ -3225,11 +3223,169 @@ mergeInto(LibraryManager.library, { | |
| #if MINIMAL_RUNTIME | ||
| var f = dynCalls[sig]; | ||
| #else | ||
| #if MAIN_MODULE == 1 | ||
| if (!('dynCall_' + sig in Module)) { | ||
| Module['dynCall_' + sig] = createDyncallWrapper(sig); | ||
| } | ||
| #endif | ||
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|
||
| var f = Module['dynCall_' + sig]; | ||
| #endif | ||
| return args && args.length ? f.apply(null, [ptr].concat(args)) : f.call(null, ptr); | ||
| }, | ||
| $dynCall__deps: ['$dynCallLegacy', '$getWasmTableEntry'], | ||
| #if MAIN_MODULE == 1 | ||
| $dynCallLegacy__deps: ['$createDyncallWrapper'], | ||
| $createDyncallWrapper__deps: ['$generateFuncType', '$uleb128Encode'], | ||
| $createDyncallWrapper: function(sig) { | ||
| var sections = []; | ||
|
||
| var prelude = [ | ||
| 0x00, 0x61, 0x73, 0x6d, // magic ("\0asm") | ||
| 0x01, 0x00, 0x00, 0x00, // version: 1 | ||
| ]; | ||
| sections.push(prelude); | ||
| var wrappersig = [ | ||
| // if return type is j, we will put the upper 32 bits into tempRet0. | ||
| sig[0].replace("j", "i"), | ||
| "i", // The first argument is the function pointer to call | ||
| // in the rest of the argument list, one 64 bit integer is legalized into | ||
| // two 32 bit integers. | ||
| sig.slice(1).replace("j", "ii"), | ||
| ].join(""); | ||
|
|
||
| var typeSectionBody = [ | ||
| 0x03, // number of types = 3 | ||
| ]; | ||
| generateFuncType(wrappersig, typeSectionBody); // The signature of the wrapper we are generating | ||
| generateFuncType(sig, typeSectionBody); // the signature of the function pointer we will call | ||
| generateFuncType("vi", typeSectionBody); // the signature of setTempRet0 | ||
|
|
||
| typeSection = [0x01 /* Type section code */]; | ||
| uleb128Encode(typeSection.length, typeSection); // length of section in bytes | ||
| typeSection.push.apply(typeSection, typeSectionBody); | ||
| sections.push(typeSection); | ||
|
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||
| var importSection = [ | ||
| 0x02, // import section code | ||
| 0x0F, // length of section in bytes | ||
| 0x02, // number of imports = 2 | ||
| // Import the wasmTable, which we will call "t" | ||
| 0x01, 0x65, // name "e" | ||
| 0x01, 0x74, // name "t" | ||
| 0x01, 0x70, // importing a table | ||
| 0x00, // with no max # of elements | ||
| 0x00, // and min of 0 elements | ||
| // Import the setTempRet0 function, which we will call "r" | ||
| 0x01, 0x65, // name "e" | ||
| 0x01, 0x72, // name "r" | ||
| 0x00, // importing a function | ||
| 0x02, // type 2 | ||
| ]; | ||
| sections.push(importSection); | ||
|
|
||
| var functionSection = [ | ||
| 0x03, // function section code | ||
| 0x02, // length of section in bytes | ||
| 0x01, // number of functions = 1 | ||
| 0x00, // type 0 = wrappersig | ||
| ]; | ||
| sections.push(functionSection); | ||
|
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||
| var exportSection = [ | ||
| 0x07, // export section code | ||
| 0x05, // length of section in bytes | ||
| 0x01, // One export | ||
| 0x01, 0x66, // name "f" | ||
| 0x00, // type: function | ||
| 0x01, // function index 1 = the wrapper function (index 0 is setTempRet0) | ||
| ]; | ||
| sections.push(exportSection); | ||
|
|
||
| var convert_code = []; | ||
| if (sig[0] === "j") { | ||
| // Add a single extra i64 local. In order to legalize the return value we | ||
| // need a local to store it in. Local variables are run length encoded. | ||
| convert_code = [ | ||
| 0x01, // One run | ||
| 0x01, // of length 1 | ||
| 0x7e, // of i64 | ||
| ]; | ||
| } else { | ||
| convert_code.push(0x00); // no local variables (except the arguments) | ||
| } | ||
|
|
||
| function localGet(j){ | ||
| convert_code.push(0x20); // local.get | ||
| uleb128Encode(j, convert_code); | ||
| } | ||
|
|
||
| var j = 1; | ||
| for (var i = 1; i < sig.length; i++) { | ||
| if (sig[i] == "j") { | ||
| localGet(j + 1); | ||
| convert_code.push( | ||
| 0xad, // i64.extend_i32_unsigned | ||
| 0x42, 0x20, // i64.const 32 | ||
| 0x86, // i64.shl, | ||
| ) | ||
| localGet(j); | ||
| convert_code.push( | ||
| 0xac, // i64.extend_i32_signed | ||
| 0x84, // i64.or | ||
| ); | ||
| j+=2; | ||
| } else { | ||
| localGet(j); | ||
| j++; | ||
| } | ||
| } | ||
|
|
||
| convert_code.push( | ||
| 0x20, 0x00, // local.get 0 (put function pointer on stack) | ||
| 0x11, 0x01, 0x00, // call_indirect type 1 = wrapped_sig, table 0 = only table | ||
| ); | ||
|
|
||
| if (sig[0] === "j") { | ||
| convert_code.push( | ||
| // tee into j (after the argument handling loop, j is one past the | ||
| // argument list so it points to the i64 local we added) | ||
| 0x22, | ||
| ) | ||
| uleb128Encode(j, convert_code); | ||
| convert_code.push( | ||
| 0x42, 0x20, // i64.const 32 | ||
| 0x88, // i64.shr_u | ||
| 0xa7, // i32.wrap_i64 | ||
| 0x10, 0x00, // Call function 0 | ||
| ); | ||
| localGet(j); | ||
| convert_code.push( | ||
| 0xa7, // i32.wrap_i64 | ||
| ); | ||
| } | ||
| convert_code.push(0x0b); // end | ||
|
|
||
| var codeBody = [0x01]; // one code | ||
| uleb128Encode(convert_code.length, codeBody); | ||
| codeBody.push.apply(codeBody, convert_code); | ||
| var codeSection = [0x0A /* Code section code */]; | ||
| uleb128Encode(codeBody.length, codeSection); | ||
| codeSection.push.apply(codeSection, codeBody); | ||
| sections.push(codeSection); | ||
|
|
||
| var bytes = new Uint8Array([].concat.apply([], sections)); | ||
|
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||
| // We can compile this wasm module synchronously because it is small. | ||
| var module = new WebAssembly.Module(bytes); | ||
| var instance = new WebAssembly.Instance(module, { | ||
| 'e': { | ||
| 't': wasmTable, | ||
| 'r': setTempRet0, | ||
| } | ||
| }); | ||
| var wrappedFunc = instance.exports['f']; | ||
| return wrappedFunc; | ||
| }, | ||
| #endif | ||
| #endif | ||
|
|
||
| // Used in library code to get JS function from wasm function pointer. | ||
|
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||
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