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v3.2 Tasks #839

@erincatto

Description

@erincatto
  • Cable Joints
  • Gears
  • Serialization
  • Rollback
  • Rounded rectangle mover
  • Compare with fixed rotation mover
  • Extend character sample with tile-based
  • Report contact points in local space? So they can be resolved at the final transform.
  • Text rendering
  • Contact Ids
  • Simplify island merging
  • Joint local transforms
  • Toggle sensor with b2SensorEndTouchReason enum
  • push and clip values on shapes for character movement
  • Defer body waking to make more body functions thread-safe
  • Add max force/torque to weld joint
  • Motor joint sucks
  • Sample with b2Body_IsValid before b2DestroyBody
  • Luxo lamp sample
  • deferred restitution
  • optional skin radius to reduce ghost collisions
  • rename weld joint to flex joint for clarity
  • document how to glue and split bodies
  • time step of 0 still does collision

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