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Description
- Cable Joints
- Gears
- Serialization
- Rollback
- Rounded rectangle mover
- Compare with fixed rotation mover
- Extend character sample with tile-based
- Report contact points in local space? So they can be resolved at the final transform.
- Text rendering
- Contact Ids
- Simplify island merging
- Joint local transforms
- Toggle sensor with b2SensorEndTouchReason enum
- push and clip values on shapes for character movement
- Defer body waking to make more body functions thread-safe
- Add max force/torque to weld joint
- Motor joint sucks
- Sample with b2Body_IsValid before b2DestroyBody
- Luxo lamp sample
- deferred restitution
- optional skin radius to reduce ghost collisions
- rename weld joint to flex joint for clarity
- document how to glue and split bodies
- time step of 0 still does collision
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