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All b2Body uses 32-bytes for their debug name. Maybe this can be debug only? #994

@MelvMay-Unity

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@MelvMay-Unity

I don't use the Box2D body name as I can use user-data to give it context but it uses 32-bytes so I've essentially removed it with some defines.

Would it be worthwhile adding in some define to remove it if not used?

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