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11 changes: 11 additions & 0 deletions config.json
Original file line number Diff line number Diff line change
Expand Up @@ -1021,6 +1021,17 @@
"text_formatting"
]
},
{
"uuid": "f5503274-ac23-11e7-abc4-cec278b6b50a",
"slug": "connect",
"core": false,
"unlocked_by": null,
"difficulty": 1,
"topics": [
"parsing",
"transforming"
]
},
{
"uuid": "33f689ee-1d9c-4908-a71c-f84bff3510df",
"slug": "collatz-conjecture",
Expand Down
44 changes: 44 additions & 0 deletions exercises/connect/README.md
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@@ -0,0 +1,44 @@
# Connect

Compute the result for a game of Hex / Polygon.

The abstract boardgame known as
[Hex](https://en.wikipedia.org/wiki/Hex_%28board_game%29) / Polygon /
CON-TAC-TIX is quite simple in rules, though complex in practice. Two players
place stones on a rhombus with hexagonal fields. The player to connect his/her
stones to the opposite side first wins. The four sides of the rhombus are
divided between the two players (i.e. one player gets assigned a side and the
side directly opposite it and the other player gets assigned the two other
sides).

Your goal is to build a program that given a simple representation of a board
computes the winner (or lack thereof). Note that all games need not be "fair".
(For example, players may have mismatched piece counts.)

The boards look like this (with spaces added for readability, which won't be in
the representation passed to your code):

```
. O . X .
. X X O .
O O O X .
. X O X O
X O O O X
```

"Player `O`" plays from top to bottom, "Player `X`" plays from left to right. In
the above example `O` has made a connection from left to right but nobody has
won since `O` didn't connect top and bottom.

### Submitting Exercises

Note that, when trying to submit an exercise, make sure the solution is in the `exercism/python/<exerciseName>` directory.

For example, if you're submitting `bob.py` for the Bob exercise, the submit command would be something like `exercism submit <path_to_exercism_dir>/python/bob/bob.py`.


For more detailed information about running tests, code style and linting,
please see the [help page](http://exercism.io/languages/python).

## Submitting Incomplete Solutions
It's possible to submit an incomplete solution so you can see how others have completed the exercise.
7 changes: 7 additions & 0 deletions exercises/connect/connect.py
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class ConnectGame:
def __init__(self, board):
pass
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The solution template doesn't match its usage in connect_test.py. The solution template should only contain placeholders for all classes and methods referenced in the tests. connect_test.py does not reference connect.ConnectGame, but it does reference connect.play(), so that should be in the template.

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Thanks for pointing this out! (-:
Please check the updated one.


def get_winner(self):
pass
118 changes: 118 additions & 0 deletions exercises/connect/connect_test.py
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import unittest

import connect


# Tests adapted from `problem-specifications//canonical-data.json` @ v1.1.0

testcases = [
{
"description": "an empty board has no winner",
"board":
""" . . . . .
. . . . .
. . . . .
. . . . .
. . . . .""",
"winner": ""
},
{
"description": "O can win on a 1x1 board",
"board": "O",
"winner": "O"
},
{
"description": "X can win on a 1x1 board",
"board": "X",
"winner": "X"
},
{
"description": "only edges does not make a winner",
"board":
""" O O O X
X . . X
X . . X
X O O O""",
"winner": ""
},
{
"description": "illegal diagonal does not make a winner",
"board":
""" X O . .
O X X X
O X O .
. O X .
X X O O""",
"winner": ""
},
{
"description": "nobody wins crossing adjacent angles",
"board":
""" X . . .
. X O .
O . X O
. O . X
. . O .""",
"winner": ""
},
{
"description": "X wins crossing from left to right",
"board":
""" . O . .
O X X X
O X O .
X X O X
. O X .""",
"winner": "X"
},
{
"description": "X wins using a convoluted path",
"board":
""" . X X . .
X . X . X
. X . X .
. X X . .
O O O O O""",
"winner": "X"
},
{
"description": "O wins crossing from top to bottom",
"board":
""" . O . .
O X X X
O O O .
X X O X
. O X .""",
"winner": "O"
},
{
"description": "X wins using a spiral path",
"board":
""" O X X X X X X X X
O X O O O O O O O
O X O X X X X X O
O X O X O O O X O
O X O X X X O X O
O X O O O X O X O
O X X X X X O X O
O O O O O O O X O
X X X X X X X X O """,
"winner": "X"
},
]


class ConnectTest(unittest.TestCase):
def test_game(self):
for testcase in testcases:
game = connect.ConnectGame(testcase["board"])
winner = game.get_winner()
expected = testcase["winner"] if testcase["winner"] else "None"
got = winner if winner else "None"
self.assertEqual(winner, testcase["winner"],
"Test failed: %s, expected winner: %s, got: %s"
% (testcase["description"], expected, got))


if __name__ == '__main__':
unittest.main()
61 changes: 61 additions & 0 deletions exercises/connect/example.py
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class ConnectGame:

directions = [(0, 1), (0, -1), (1, 0), (-1, 0), (1, -1), (-1, 1)]
white = "O"
black = "X"
none = ""

def __init__(self, lines):
self.board = self.make_board(lines)
assert len(self.board) > 0

self.width = len(self.board[0])
self.height = len(self.board)
assert self.width > 0 and self.height > 0

for l in self.board:
assert len(l) == self.width

def valid(self, x, y):
return x >= 0 and x < self.width and y >= 0 and y < self.height

def make_board(self, lines):
return ["".join(l.split()) for l in lines.splitlines()]

def player_reach_dest(self, player, x, y):
if player == self.black:
return x == self.width - 1
if player == self.white:
return y == self.height - 1

def walk_board(self, player, x, y, visited=[]):
if (x, y) in visited:
return False

if (not self.valid(x, y)) or self.board[y][x] != player:
return False

if self.player_reach_dest(player, x, y):
return True

for d in self.directions:
if self.walk_board(player, x + d[0], y + d[1], visited + [(x, y)]):
return True

def check_player_is_winner(self, player):
if player == self.black:
for y in range(self.height):
if self.walk_board(player, 0, y):
return True
if player == self.white:
for x in range(self.width):
if self.walk_board(player, x, 0):
return True

def get_winner(self):
if self.check_player_is_winner(self.black):
return self.black
if self.check_player_is_winner(self.white):
return self.white
return self.none