A visual math playground exploring volume, surface area, and solid shapes through code.
This project is part of my broader journey to level up in linear algebra, vector math, matrix operations, and calculus β skills that power advanced game physics, animation, and simulation. I'm building up visual intuition and hands-on knowledge by writing code that draws, transforms, and deconstructs 3D solids from the ground up.
- Understand how calculus describes volume via integration and rotation
- Practice matrix transformations in 2D/3D space
- Visualize vector fields, cross products, and projections
- Build a solid foundation for future game physics engines and visual tools
- Python
- Matplotlib
- NumPy
- (Optional: Plotly or Pygame for interactive extensions)
This project is a work in progress β expect experiments, tweaks, and new visualizations over time.