Properly use texture transformation matrix for flat materials as well.#1688
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Properly use texture transformation matrix for flat materials as well.#1688
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jturner65
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| if (material.hasTexture()) | ||
| finalMaterial->textureMatrix = material.textureMatrix(); | ||
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braces please, as per Meta C++ style guide :)
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Clang Tidy was not bullying me about this, so I thought I'm fine here. Always pushing the limits!
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jturner65
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Motivation and Context
Fixes texture transformation with flat materials. Was done for Phong but not for flat.
Once we port away from these custom structures and use Magnum's
MaterialDataeverywhere, this kind of bugs will become much less likely.How Has This Been Tested
Trust Me ™️
Types of changes