--Object/AO creation refactor and Object/AO Instance save/creation#2315
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--Object/AO creation refactor and Object/AO Instance save/creation#2315
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--added suffix to internal-only add --made final function calls for adding objects and articulated objects protected to govern access.
…points --Also make sure we always save instance attributes on creation, and create empty ones for objects that do not have them.
aclegg3
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Feb 3, 2024
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aclegg3
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Found the bug was from another source, but still a nice clean-up pass. 👍
Thanks!
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Motivation and Context
This PR is intended to address an issue when saving a scene instance, where an AO 's current configuration is not being saved as a SceneAOInstance. In the process this PR also simplifies object/AO creation and makes sure some important processes always take place (which was not formerly the case) such as saving an instance creation attributes upon object/ao creation (and creating a default one if none exists)
How Has This Been Tested
All existing c++ and python tests pass.
Types of changes
Checklist