SUPER STARKILLER 3000 is a 2D action / bullet hell game made using Phaser.
You can read a postmortem on this project here postmortem
- Top-Down, Arcade Style, Bullet-Dodging Action (similar to asteroids)
- 9 Levels
- 3 Bosses
- Intruiging Sci-fi story by Chez
- Online Leaderboards
- Custom leaderboard in nodejs using heroku postgres. (Deprecated, now using dreamlo)
- Uses cookies to save user volume settings.
- Github Actions pipeline to auto-deploy updates to GH pages
Patrick "GG WP Pat" McDonough - for the spaceship sprites and other art.
Chez - for the story/writing.
koreezgames - Phaser Particle editor plugin : https://github.com/koreezgames/phaser-particle-editor-plugin
juhani.junkala - Chiptune Music (Levels 1, 2, 3, title screen). Open Game Art
sketchylogic - Chiptune Music (Boss theme) Open Game Art
TeknoAXE - "Invading the 80's" - Ending music