What happened?
Child components have their transformations set with respect to global space. We need to pre-multiply the transform of parent components up the chain, ideally avoiding repeated calculations.
What do you expect?
A child 3d-object inside a parent 3d-object should have its coordinate system wrt to the parent's transform.
How can we reproduce this?
Just created a nested component within the flame_3d playground.
Affected platforms
All