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Integrate ios_engine debug, profile and release. - #39724
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This provides greater reusability of subbuilds saving an approximate of 6 bots per run.
godofredoc
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Total execution time didn't change too much. ~15min
| "language": "python3" | ||
| }, | ||
| { | ||
| "name": "Profile-FlutterMacOS.framework", |
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I think I asked this in another PR, but why is building the iOS artifacts called FlutterMacOS.framework? FlutterMacOS.framework is the macOS embedder artifact...
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That was probably an attempt to use a better name than artifacts, which name should we use here? this is just what is shown in the step name.
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Profile-Flutter.xcframework or Profile-ios-Flutter.xcframework would be more accurate.
| "language": "python3" | ||
| }, | ||
| { | ||
| "name": "Profile-FlutterMacOS.framework", |
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Profile-Flutter.xcframework or Profile-ios-Flutter.xcframework would be more accurate.
My understanding is that the builds for each runtime mode will run in parallel in a separate drone. If that is true, then this lgtm. |
That is correct, everything runs as sub-builds. |
* 1d7f0c6 Integrate ios_engine debug, profile and release. (flutter-team-archive/engine#39724) * a37e27b [web] Don't include end-of-line characters in line boundary (flutter-team-archive/engine#39693)
This provides greater reusability of subbuilds saving an approximate of 6 bots per run.
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