This repository was archived by the owner on Feb 25, 2025. It is now read-only.
[macOS] Allocate textures as unique_ptr earlier #47786
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This cleans up several places where instead of allocating a std::unique_ptr immediately, we were making allocations with the new operator, then later wrapping in a unique_ptr. The previous code was correct but there was no reason not to allocate a unique_ptr immediately.
This code makes no semantic changes; just applies a stylistic improvement that makes the code very slightly safer.
Pre-launch Checklist
///
).If you need help, consider asking for advice on the #hackers-new channel on Discord.