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Reland: [macOS] Use CVDisplayLink to drive repaint #51126
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b5042c1
Revert "Revert "[macOS] Use CVDisplayLink to drive repaint (#49159)" …
knopp b42069d
Convert time to and from engine time
knopp 1b0f028
Speculative fix for timeToFirstFrameRasterizedMicros regression
knopp 92c1872
Fix FlutterEngineTest.Compositor flakyness
knopp 352038a
Do not block raster thread when delaying present
knopp 9451227
Fix guards
knopp b1bfc96
Add licenses
knopp 7dbb156
Remove leftover code
knopp e086d7a
Add issue link
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40 changes: 40 additions & 0 deletions
40
shell/platform/darwin/macos/framework/Source/FlutterDisplayLink.h
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#ifndef FLUTTER_SHELL_PLATFORM_DARWIN_MACOS_FRAMEWORK_SOURCE_FLUTTERDISPLAYLINK_H_ | ||
#define FLUTTER_SHELL_PLATFORM_DARWIN_MACOS_FRAMEWORK_SOURCE_FLUTTERDISPLAYLINK_H_ | ||
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#import <AppKit/AppKit.h> | ||
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@protocol FlutterDisplayLinkDelegate <NSObject> | ||
- (void)onDisplayLink:(CFTimeInterval)timestamp targetTimestamp:(CFTimeInterval)targetTimestamp; | ||
@end | ||
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/// Provides notifications of display refresh. | ||
/// | ||
/// Internally FlutterDisplayLink will use at most one CVDisplayLink per | ||
/// screen shared for all views belonging to that screen. This is necessary | ||
/// because each CVDisplayLink comes with its own thread. | ||
@interface FlutterDisplayLink : NSObject | ||
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/// Creates new instance tied to provided NSView. FlutterDisplayLink | ||
/// will track view display changes transparently to synchronize | ||
/// update with display refresh. | ||
/// This function must be called on the main thread. | ||
+ (instancetype)displayLinkWithView:(NSView*)view; | ||
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/// Delegate must be set on main thread. Delegate method will be called on | ||
/// on display link thread. | ||
@property(nonatomic, weak) id<FlutterDisplayLinkDelegate> delegate; | ||
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/// Pauses and resumes the display link. May be called from any thread. | ||
@property(readwrite) BOOL paused; | ||
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/// Returns the nominal refresh period of the display to which the view | ||
/// currently belongs (in seconds). If view does not belong to any display, | ||
/// returns 0. Can be called from any thread. | ||
@property(readonly) CFTimeInterval nominalOutputRefreshPeriod; | ||
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/// Invalidates the display link. Must be called on the main thread. | ||
- (void)invalidate; | ||
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@end | ||
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#endif // FLUTTER_SHELL_PLATFORM_DARWIN_MACOS_FRAMEWORK_SOURCE_FLUTTERDISPLAYLINK_H_ |
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Thanks for adding this comment to explain why we couldn't for example, just use a
std::span
or otherwise to wrap the layers being passed down, which will potentially be collected before they're used by us.