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Remove #if SHELL_ENABLE_METAL checks in iOS code #51636

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Apr 4, 2024
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30 changes: 12 additions & 18 deletions shell/platform/darwin/ios/BUILD.gn
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@ shell_gpu_configuration("ios_gpu_configuration") {
enable_software = true
enable_gl = false
enable_vulkan = false
enable_metal = shell_enable_metal
enable_metal = true
}

# The headers that will be copied to the Flutter.framework and be accessed
Expand Down Expand Up @@ -147,12 +147,22 @@ source_set("flutter_framework_source") {
"framework/Source/vsync_waiter_ios.mm",
"ios_context.h",
"ios_context.mm",
"ios_context_metal_impeller.h",
"ios_context_metal_impeller.mm",
"ios_context_metal_skia.h",
"ios_context_metal_skia.mm",
"ios_context_software.h",
"ios_context_software.mm",
"ios_external_texture_metal.h",
"ios_external_texture_metal.mm",
"ios_external_view_embedder.h",
"ios_external_view_embedder.mm",
"ios_surface.h",
"ios_surface.mm",
"ios_surface_metal_impeller.h",
"ios_surface_metal_impeller.mm",
"ios_surface_metal_skia.h",
"ios_surface_metal_skia.mm",
"ios_surface_software.h",
"ios_surface_software.mm",
"platform_message_handler_ios.h",
Expand All @@ -170,23 +180,6 @@ source_set("flutter_framework_source") {
defines += [ "APPLICATION_EXTENSION_API_ONLY=1" ]
}

if (shell_enable_metal) {
sources += [
"ios_context_metal_impeller.h",
"ios_context_metal_impeller.mm",
"ios_context_metal_skia.h",
"ios_context_metal_skia.mm",
"ios_external_texture_metal.h",
"ios_external_texture_metal.mm",
"ios_surface_metal_impeller.h",
"ios_surface_metal_impeller.mm",
"ios_surface_metal_skia.h",
"ios_surface_metal_skia.mm",
]

deps += [ "//flutter/shell/platform/darwin/graphics" ]
}

deps += [
":ios_gpu_configuration",
"//flutter/common",
Expand All @@ -200,6 +193,7 @@ source_set("flutter_framework_source") {
"//flutter/shell/platform/common:common_cpp_input",
"//flutter/shell/platform/darwin/common",
"//flutter/shell/platform/darwin/common:framework_common",
"//flutter/shell/platform/darwin/graphics",
"//flutter/shell/platform/embedder:embedder_as_internal_library",
"//flutter/shell/profiling:profiling",
"//flutter/skia",
Expand Down
7 changes: 1 addition & 6 deletions shell/platform/darwin/ios/ios_context.mm
Original file line number Diff line number Diff line change
Expand Up @@ -6,12 +6,9 @@
#include "flutter/shell/platform/darwin/ios/rendering_api_selection.h"

#include "flutter/fml/logging.h"
#include "flutter/shell/platform/darwin/ios/ios_context_software.h"

#if SHELL_ENABLE_METAL
#include "flutter/shell/platform/darwin/ios/ios_context_metal_impeller.h"
#include "flutter/shell/platform/darwin/ios/ios_context_metal_skia.h"
#endif // SHELL_ENABLE_METAL
#include "flutter/shell/platform/darwin/ios/ios_context_software.h"
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Curious what this is still used for.

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namespace flutter {

Expand All @@ -32,15 +29,13 @@
"in an environment that does not support Metal. Enabling GPU pass through in your "
"environment may fix this. If that is not possible, then disable Impeller.";
return std::make_unique<IOSContextSoftware>();
#if SHELL_ENABLE_METAL
case IOSRenderingAPI::kMetal:
switch (backend) {
case IOSRenderingBackend::kSkia:
return std::make_unique<IOSContextMetalSkia>(msaa_samples);
case IOSRenderingBackend::kImpeller:
return std::make_unique<IOSContextMetalImpeller>(is_gpu_disabled_sync_switch);
}
#endif // SHELL_ENABLE_METAL
default:
break;
}
Expand Down
10 changes: 2 additions & 8 deletions shell/platform/darwin/ios/ios_surface.mm
Original file line number Diff line number Diff line change
Expand Up @@ -4,14 +4,10 @@

#import "flutter/shell/platform/darwin/ios/ios_surface.h"

#import "flutter/shell/platform/darwin/ios/ios_surface_software.h"

#include "flutter/shell/platform/darwin/ios/rendering_api_selection.h"

#if SHELL_ENABLE_METAL
#import "flutter/shell/platform/darwin/ios/ios_surface_metal_impeller.h"
#import "flutter/shell/platform/darwin/ios/ios_surface_metal_skia.h"
#endif // SHELL_ENABLE_METAL
#import "flutter/shell/platform/darwin/ios/ios_surface_software.h"
#include "flutter/shell/platform/darwin/ios/rendering_api_selection.h"

namespace flutter {

Expand All @@ -20,7 +16,6 @@
FML_DCHECK(layer);
FML_DCHECK(context);

#if SHELL_ENABLE_METAL
if (@available(iOS METAL_IOS_VERSION_BASELINE, *)) {
if ([layer.get() isKindOfClass:[CAMetalLayer class]]) {
switch (context->GetBackend()) {
Expand All @@ -40,7 +35,6 @@
}
}
}
#endif // SHELL_ENABLE_METAL

return std::make_unique<IOSSurfaceSoftware>(layer, // layer
std::move(context) // context
Expand Down
21 changes: 2 additions & 19 deletions shell/platform/darwin/ios/rendering_api_selection.mm
Original file line number Diff line number Diff line change
Expand Up @@ -5,11 +5,9 @@
#import "flutter/shell/platform/darwin/ios/rendering_api_selection.h"

#include <Foundation/Foundation.h>
#include <Metal/Metal.h>
#include <QuartzCore/CAEAGLLayer.h>
#import <QuartzCore/CAMetalLayer.h>
#if SHELL_ENABLE_METAL
#include <Metal/Metal.h>
#endif // SHELL_ENABLE_METAL
#import <TargetConditionals.h>

#include "flutter/fml/logging.h"
Expand All @@ -18,18 +16,6 @@

namespace flutter {

#if SHELL_ENABLE_METAL
bool ShouldUseMetalRenderer() {
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Removing this is likely what broke the google3 test harness. Despite running on a version of iOS sim that is required to support metal - due to the lack of supported GPU passthrough (and in defiance of all that is holy), creation of the MTLDevice will fail.

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Makes sense, I'll fix it up. Thank you for looking at it!

bool ios_version_supports_metal = false;
if (@available(iOS METAL_IOS_VERSION_BASELINE, *)) {
auto device = MTLCreateSystemDefaultDevice();
ios_version_supports_metal = [device supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily1_v3];
[device release];
}
return ios_version_supports_metal;
}
#endif // SHELL_ENABLE_METAL

IOSRenderingAPI GetRenderingAPIForProcess(bool force_software) {
#if TARGET_OS_SIMULATOR
if (force_software) {
Expand All @@ -42,12 +28,9 @@ IOSRenderingAPI GetRenderingAPIForProcess(bool force_software) {
}
#endif // TARGET_OS_SIMULATOR

#if SHELL_ENABLE_METAL
static bool should_use_metal = ShouldUseMetalRenderer();
if (should_use_metal) {
if (@available(iOS METAL_IOS_VERSION_BASELINE, *)) {
return IOSRenderingAPI::kMetal;
}
#endif // SHELL_ENABLE_METAL

// When Metal isn't available we use Skia software rendering since it performs
// a little better than emulated OpenGL. Also, omitting an OpenGL backend
Expand Down