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Releases: fostorial/Legedit2

Bug fixes and Base Templates!

27 Jul 15:52
9069b53

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Pre-release
  • Bug Fix: Trying to save the project after a Wound card generates an error.
  • Bug Fix: Attempt at trying to fix issues with font Swiss 721.
  • Bug Fix: Second Power icon darker than the primary power icon
  • Bug Fix: Hero Subnames meant to be editable weren't anymore.
  • Bug Fix: Deleting a card or deck resets both panels and unselects everything
  • Bug Fix: The middle pane still showed cards part of another card group
  • Bug Fix: Re-aligned the team icon with the top of the banner.
  • Bug Fix: Correction of some offsets with text elements (seen with attack/cost/recruit values)
  • New Feature: basetemplate: Allows a template to use another template as its base, "copying" everything that is part of it. Allows for re-use of existing template and removes the need to fully copy/paste the original template for the sake of creating a new one (that you do sometimes to change just one line). Converted several templates to use this new feature.

v0.9.2.4-alpha Global Attributes

26 Jun 01:33
a43d6fa

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Pre-release
  1. New Feature: Global Attributes are used to define a value and then be able to reference said value when defining cards. Global Attributes will be shown on the right side of the application.
  • For now, Global Attributes can only be defined on a per deck basis. As a starting implementation, Global Attributes have been used to change the Mastermind and Commander decks. Two new attributes have been defined in decktypes/mastermind.xml (and decktypes/commander.xml), called VP and DEFATTACK (for Default Attack), and are being used by the Mastermind, Mastermind Tactic, Epic Mastermind, Mastermind Token, Epic Mastermind Token, Mastermind Transformed, Commander and Commander Tactic card types template. Through those changes, you can now set the VP and Attack value of your Mastermind set once and have all the cards use the same value. You can still set specific values for different cards if you need to. Any attribute you would create you can access by using it's name surrounded by the % character, all in uppercase. For instance, to access the new Default Attack value for a mastermind card, you would insert %DEFATTACK% into your text (DEFATTACK because its with that name it has been defined within the deck template's file).
  • For the moment, Global Attributes tags can only be used through the ElementCardName (for both CardName and SubName), the ElementText and the ElementTextArea objects.
  1. Fixed a bug where, in the right side of the application, a Style label was being displayed for decks that didn't define multiple styles. The label will now be displayed only if multiple Styles are defined within the templates.

  2. Slight UI adjustment: Subname font button was presented on the same line as for the Card name, even though its label and text field was on the following line. Brought it all on the same line.

  3. Bystanders: Modified the default VP value for each bystander templates from 0 to 1.

Important note: For your convenience, you'll find both a legedit2_jar.rar and .zip file. You only need to download one of those files, not both. Choose the one that fits more your preference for extraction tools.

v0.9.2.3.2-alpha Improvements to banners, highlights and manual line breaks

22 Jun 17:05
0776f83

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  • Added the ability to add some bleed of the banner at its top and bottom (use the xml tags bannerextratop and bannerextrabottom). By default, legEdit2 will assume they respectively value 10 and 15 if not specified. Used the new tags in the Hero templates as an example.
  • Fixed some issues with the blur choice for highlights, it wasn't doing the whole thing for the card name. Especially annoying if changing the font/size of the card name.
  • Reorganized some of the templates into Decks:
    -- Wounds, Grevious Wounds and Bindings are now part of the same deck type: Wounds.
    -- Bystanders, Bystanders Villains, Recruitable Bystanders and Bystanders Wounds are now part of the same deck type: Bystanders.
  • Fixed some alignment issues for Wounds, Bindings, Grevious Wounds, Wound Villains, Bystanders, Bystander Villains, Bystander Wound and Recruitable Bystanders.
  • Added the ability for a user to manually enter a \n as a line break within the card's name or the subname.

Important note: For your convenience, you'll find both a legedit2_jar.rar and .zip file. You only need to download one of those files, not both. Choose the one that fits more your preference for extraction tools.

v0.9.2.3.1-alpha More font fixes

17 Jun 22:47
f270efb

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Pre-release

v0.9.2.3.1-alpha

  • Small font fix that hopefully will take care of the issues everyone were experiencing.

v0.9.2.3-alpha - New Templates and some fixes

12 Jun 21:37
f2ee9a2

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  • New Card Types - Thank you Tovarich Pizann.
    Bystander Villain: A Bystander that enters the city as a Villain when rescued.
    Custom Scheme Twist: Scheme twist with custom text. Can be used for different game effects.
    Operation: This is a Scheme where the players have to do an extra thing in addition to defeating the Mastermind in order to win. In short, same as schemes but with a different name. Can be used to differentiate with normal scheme and use them as extra game setup.
  • New Card Types - Thank you Andrew Edwards.
    Henchmen Locations: Use to create locations following the henchmen template.
    Villain Locations: Use to create locations following the villain template.
  • New Card Types - Thanks to Andrew Edwards for providing the Token icon.
    Mastermind Token
    Epic Mastermind Token cards.
    Villain Token cards.
  • Adjusted all bystander, wound and binding cards to have the Card type properly aligned with their banner (all of them were displaying their card type text too low and outside of the banner from the image template).
  • Adjusted Scheme and Scheme twist cards to start displaying their card text a bit higher. By default, the firt line would be so low on the card it could actually be cut out.
  • Removed some images from some card types that weren't using them.

Fonts and icons refactor

03 Oct 15:21
38f294b

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Pre-release
  • Added Eurostile font and proper registration of packaged fonts. Now fonts published with LegEdit will properly show up when selecting a Font to apply on text.
  • Added some control of how much space a line break takes. There are now 2 new properties that can be applied to templates (specifically to text elements), spacebetweenlines and spacebetweenparagraphs.
    Modified the templates for the hero and its transformed counterparts. Current value is 0.2 (which represents a percentage of the height of the used font).
  • Fixed bug: LegEdit2 only uses the last read card width/height for all cards
    In preparation of better supporting multiple types of projects (and not only Legendary), changes were made to fonts and icons:
  • The font folder was promoted one level up. So now, instead of being in legedit/font, it resides directly besides legedit. You should be able to add new fonts in there and have them show up in LegEdit.
  • Refactored Icon Management: Icons are no longer "automatically" loaded from pre-decided folders. Instead, LegEdit scans for xml files which define what are the icons, their category and tag. Allows for project specific icon types.
  • Refactored Icon Management: There are now two types of icons: the ones published with LegEdit (or eventually with the project templates) and user saved ones. User saved icons are saved into legedit/icons/icons.xml. Hopefully, you'll never loose your icons again when installing a new version of LegEdit.
  • Refactored Icon Management: Deprecated the use of legedit/icons/teams/teams.txt. That file won't be read or saved to anymore (replaced by legedit/icons/icons.xml). That does mean that users will need to add their icons back in the first time.

Editable subnames for some templates

19 Jul 14:31
595006a

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Pre-release
  • Previous change to support line break in the card name's components broke color support (in v0.9.2).
  • Made subname editable on Hero, Mastermind Tactics and Mastermind Transformed cards to allow for different names if text too long or just because.

Flavor text, enhanced font support and card name's line break support

15 Jul 15:10
dd84a8a

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  • Corrected the formatting of Transformed Masterminds cards to make them more in line with official content.
  • Fixed support of font, style and size for both the Card Name and Sub Name. Before only the font name and size was being used and only for the Card name (which was also applied to the sub name). Now they are separate and independent.
  • Fixed support of font, style and size for text areas.
  • Added support of font, style and size to text elements. Font style can be set through the template.
  • Fixed support of font, style and size to scrolling text areas. Font style can be set through the template.
  • Added Flavor text to hero cards template through the use of a scrolling text area. Can expand to other templates once people are happy with the current implementation.
  • Added automatic line break support for Card name and Sub name in the card's title.

v0.9.1 - Villains Transformed Template

04 Jul 16:57
8a975bf

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Pre-release
  • Added some robustness around loading projects. If template files go missing, opening the project should now simply ignore the cards using the missing templates and provide somewhat better error messaging.
  • For Templates: Added support for a Prefix and Suffix around a card's name (just like it existed for subname).
  • Added a new template for Transformed Villains.

v0.9 - Fixed a save bug and card style save/load issue

12 Jul 19:45

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Cards now remember the style you set them as and I think I've fixed a bug where saving with blank strings causes crashes.