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Currently a limitation - we dedicate 28 bits to the buffer length register in hardware. We may look into changing this in the future; for know, the recommended approach is to partition transfers over 128MB from software. This should have no overhead, as cThread->invoke is asynchronous, so it's possible to fire multiple invoke calls one after another, so:
cThread->invoke(buffer)
cThread->invoke(buffer + 128MB offset)
etc.

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@bibhas
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