Releases: furretpaws/Furret-Engine
Furret Engine v1.8b
Furret Engine v1.8b is here!
- Rewritten the whole engine from scratch
- Updated haxe scripts
- No Kade Engine/Fusion Engine! (Yeah, Furret Engine was a Fusion Engine fork, it's not anymore)
This version is a beta release. Some stuff are still glitched/unfinished. Feel free to contribute if you want. Contributions are always welcome!
Furret Engine v1.7
- Fixed some stuff
- Added 2 new functions to Haxe Scripts (goodNoteHit, opponentNoteHit)
- Remade the whole Haxe Scripts system (The game will automatically load every single script that has ".hx" in the file)
NOTE (09/26/2022): This will be the last update for a while, since I am recreating the whole engine in the FNF base source code, so I don't have to use Kade Engine anymore
Furret Engine v1.6.2
· Fixed some stuff
· Added custom events
· Fixed the chart editor
Furret Engine v1.6.1
- Added Android Support (DSLKFJASDLKFJSDFLKJSDAFLKJSDAF FINALLY OMG)
- Fixed Boyfriend's miss animations
Android Support
The Android Support for Furret Engine is still in beta. There are no custom controls, add it by yourself, i'm not adding it. Most of the things won't work. There are no official builds for Android. If you want to build it, please visit https://github.com/luckydog7/Funkin-android and follow the instructions (README.md)
Furret Engine v1.6
- Added experimental features (Note: Experimental features are turned off by default, if you want to use experimental features, you will have to enable it in the options)
- Added custom speed (broken af, also experimental)
- Updated Haxe Script System (It won't crash if something in the script is wrong)
Furret Engine v1.5
- Fixed some stuff
- Added haxe stuff
- Added events! (Event arrow by Mitty, ilysm<333)
- Removed chart editor hitsounds (Expect this to be added again in the next update)
Furret Engine v1.4.1b
- Added some stuff to haxe scripts
- Fixed extra keys in some difficulties
Furret Engine v1.4.1
- Added steps, beats and updates to haxe scripts
- Added haxe stages
- Fixed botplay
Furret Engine v1.4
- Removed unused stuff
- Added haxe scripts (hscript)! (You can modify almost anything without the source code, it has to be named songScript.hx by the way, haxe scripts are in an alpha stage and most of the things probably won't work)
- Added lua functions
- Updated the chart editor
[unknown (2)](https://user-images.githubusercontent.com/99131021/172058264-29de23fa-7018-45a0-8a80-2e8717f8d67d.png
Furret Engine v1.3
- Fixed initial keybinds (this bug occurs when it was your first time opening the engine, there was no keybinds)
- Fixed 3d characters floating forever, same with cam shaking
- Fixed alphabet (i'm sorry :()