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Description
In the webgl viewer, functionality was added (in the glrework branch) to tip the flatmap back, such that flatmaps can be viewed at oblique angles. This change has done some very annoying things to the controls for the viewer. The most annoying it is that the controls for the flatmap and for the inflated and fiducial brains are now different. For inflated and fiducial brains, shift + left click + mouse drag moves the brain around the screen in 2D. For flatmaps, it tilts the brain back. This is counter-intuitive and annoying, since in general the purpose of a flatmap is to be viewed flat-on. I believe that this change is also responsible for changing the way light interacts with the flatmap, such that at close zooms, the colors fade to dark as the simulated light changes positions wrt the flatmap. This is not desirable behavior, as it changes the look of the data itself. Finally, it makes the controls unusable when the brain is inflated just past 50% (i.e., when the cuts are just barely displayed on the inflated brain). See behavior in a newly created webgl instance vs the behavior of the controls in www.gallantlab.org/huth2016 (the 2016 paper viewer has the older, more sensible controls).
I think that the tilt functionality should be removed, or at least turned off by default, with an option to turn it on (much like the bumpy flatmap option).