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8813531
Semantic Segmentation Camera in OGRE 2
AmrElsersy May 26, 2021
df77bf5
address CI compiler warnings
adlarkin Jun 7, 2021
6dd5624
Style
AmrElsersy Jun 14, 2021
53dec8d
Merge pull request #1 from AmrElsersy/SegmentationCamera
AmrElsersy Jun 14, 2021
ec14e66
Add Unit Test & Integration Test
AmrElsersy Jun 14, 2021
05913c4
Solved Destructor Crash problem
AmrElsersy Jun 15, 2021
1240859
Convert colored map to label ids map
AmrElsersy Jun 30, 2021
df6eda1
Merge branch 'main' into segmentation
adlarkin Jul 19, 2021
f4f3761
Style SegmentationType
AmrElsersy Jul 19, 2021
1cef192
solve many subitems problem
AmrElsersy Jul 21, 2021
b8415a3
Solve Multi Link models problem
AmrElsersy Jul 22, 2021
8139028
Merge branch 'main' into segmentation
adlarkin Jul 30, 2021
798c0ed
Merge branch 'main' of https://github.com/ignitionrobotics/ign-render…
AmrElsersy Aug 16, 2021
35f5dfd
Merge branch 'main' into segmentation
adlarkin Sep 1, 2021
3d24d2c
style
AmrElsersy Sep 3, 2021
b18f377
Merge branch 'segmentation' of https://github.com/AmrElsersy/ign-rend…
AmrElsersy Sep 3, 2021
ac4b604
review feedback
adlarkin Sep 15, 2021
4f0209d
use TopLevelModelVisual method instead of hardcoded string
adlarkin Sep 16, 2021
2cbfe91
use iterator to avoid multiple lookups
adlarkin Sep 16, 2021
de63a56
Move MaterialSwitcher into separate TU
Sep 16, 2021
4ff40ee
Merge branch 'main' into segmentation
Sep 16, 2021
05da804
Update for OGRE 2.2
Sep 16, 2021
3dff4dc
Fix workspace creation
Sep 16, 2021
8f90b62
Fix readback
Sep 16, 2021
3c2e70b
Fix background
Sep 16, 2021
5e78c76
Fix order of destruction
Sep 16, 2021
c4e0685
fix tests
iche033 Sep 17, 2021
e185ecd
final edits
adlarkin Sep 18, 2021
31547f9
codecheck
adlarkin Sep 18, 2021
8f25b09
windows warnings
adlarkin Sep 19, 2021
4ed1b40
macOS warning
adlarkin Sep 19, 2021
3e3711b
add panoptic pixel order documentation to public API
adlarkin Sep 20, 2021
e6e7579
Merge branch 'main' into segmentation
iche033 Sep 20, 2021
b40fa21
fix build from recent merge
adlarkin Sep 20, 2021
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39 changes: 39 additions & 0 deletions examples/segmentation_camera/CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,39 @@
cmake_minimum_required(VERSION 3.10.2 FATAL_ERROR)
project(ignition-rendering-segmentation-camera)
find_package(ignition-rendering6 REQUIRED)

include_directories(SYSTEM
${PROJECT_BINARY_DIR}
)

find_package(GLUT REQUIRED)
include_directories(SYSTEM ${GLUT_INCLUDE_DIRS})
link_directories(${GLUT_LIBRARY_DIRS})

find_package(OpenGL REQUIRED)
include_directories(SYSTEM ${OpenGL_INCLUDE_DIRS})
link_directories(${OpenGL_LIBRARY_DIRS})

if (NOT APPLE)
find_package(GLEW REQUIRED)
include_directories(SYSTEM ${GLEW_INCLUDE_DIRS})
link_directories(${GLEW_LIBRARY_DIRS})
endif()

set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-deprecated-declarations")

configure_file (example_config.hh.in ${PROJECT_BINARY_DIR}/example_config.hh)

add_executable(segmentation_camera Main.cc GlutWindow.cc)

target_link_libraries(segmentation_camera
${GLUT_LIBRARIES}
${OPENGL_LIBRARIES}
${GLEW_LIBRARIES}
${IGNITION-RENDERING_LIBRARIES}
)

add_custom_command(TARGET segmentation_camera POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/media
$<TARGET_FILE_DIR:segmentation_camera>/media)
357 changes: 357 additions & 0 deletions examples/segmentation_camera/GlutWindow.cc
Original file line number Diff line number Diff line change
@@ -0,0 +1,357 @@
/*
* Copyright (C) 2021 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/

#if __APPLE__
#include <OpenGL/gl.h>
#include <OpenGL/OpenGL.h>
#include <GLUT/glut.h>
#else
#include <GL/glew.h>
#include <GL/gl.h>
#include <GL/glut.h>
#endif

#if !defined(__APPLE__) && !defined(_WIN32)
#include <GL/glx.h>
#endif

#include <memory>
#include <mutex>
#include <string>
#include <vector>

#include <ignition/common/Console.hh>
#include <ignition/math/Vector2.hh>
#include <ignition/rendering/Camera.hh>
#include <ignition/rendering/Image.hh>
#include <ignition/rendering/RayQuery.hh>
#include <ignition/rendering/Scene.hh>
#include <ignition/rendering/OrbitViewController.hh>
#include <ignition/rendering/SegmentationCamera.hh>
#include "GlutWindow.hh"

#define KEY_ESC 27
#define UNSUPPORTED_BUTTONS 5

//////////////////////////////////////////////////
unsigned int imgw = 0;
unsigned int imgh = 0;

ir::CameraPtr g_camera;
ir::ImagePtr g_image;
ignition::common::ConnectionPtr g_connection;

bool g_initContext = false;

#if __APPLE__
CGLContextObj g_context;
CGLContextObj g_glutContext;
#elif _WIN32
#else
GLXContext g_context;
Display *g_display;
GLXDrawable g_drawable;
GLXContext g_glutContext;
Display *g_glutDisplay;
GLXDrawable g_glutDrawable;
#endif

// view control variables
ir::RayQueryPtr g_rayQuery;
ir::OrbitViewController g_viewControl;
ir::RayQueryResult g_target;
struct mouseButton
{
int button = 0;
int state = GLUT_UP;
int x = 0;
int y = 0;
int motionX = 0;
int motionY = 0;
int dragX = 0;
int dragY = 0;
int scroll = 0;
bool buttonDirty = false;
bool motionDirty = false;
};
struct mouseButton g_mouse;
std::mutex g_mouseMutex;

//////////////////////////////////////////////////
void mouseCB(int _button, int _state, int _x, int _y)
{
// ignore unknown mouse button numbers
if (_button >= UNSUPPORTED_BUTTONS)
return;

std::lock_guard<std::mutex> lock(g_mouseMutex);
g_mouse.button = _button;
g_mouse.state = _state;
g_mouse.x = _x;
g_mouse.y = _y;
g_mouse.motionX = _x;
g_mouse.motionY = _y;
g_mouse.buttonDirty = true;
}

//////////////////////////////////////////////////
void motionCB(int _x, int _y)
{
std::lock_guard<std::mutex> lock(g_mouseMutex);
int deltaX = _x - g_mouse.motionX;
int deltaY = _y - g_mouse.motionY;
g_mouse.motionX = _x;
g_mouse.motionY = _y;

if (g_mouse.motionDirty)
{
g_mouse.dragX += deltaX;
g_mouse.dragY += deltaY;
}
else
{
g_mouse.dragX = deltaX;
g_mouse.dragY = deltaY;
}
g_mouse.motionDirty = true;
}

//////////////////////////////////////////////////
void handleMouse()
{
std::lock_guard<std::mutex> lock(g_mouseMutex);
// only ogre supports ray query for now so use
// ogre camera located at camera index = 0.
ir::CameraPtr rayCamera = g_camera;
if (!g_rayQuery)
{
g_rayQuery = rayCamera->Scene()->CreateRayQuery();
if (!g_rayQuery)
{
ignerr << "Failed to create Ray Query" << std::endl;
return;
}
}

if (g_mouse.buttonDirty)
{
g_mouse.buttonDirty = false;
double nx =
2.0 * g_mouse.x / static_cast<double>(rayCamera->ImageWidth()) - 1.0;
double ny = 1.0 -
2.0 * g_mouse.y / static_cast<double>(rayCamera->ImageHeight());

// g_rayQuery->SetFromCamera(rayCamera, ignition::math::Vector2d(nx, ny));
// g_target = g_rayQuery->ClosestPoint();
// if (!g_target)
// {
// // set point to be 10m away if no intersection found
// g_target.point = g_rayQuery->Origin() + g_rayQuery->Direction() * 10;
// return;
// }

// mouse wheel scroll zoom
if ((g_mouse.button == 3 || g_mouse.button == 4) &&
g_mouse.state == GLUT_UP)
{
double scroll = (g_mouse.button == 3) ? -1.0 : 1.0;
double distance = rayCamera->WorldPosition().Distance(
g_target.point);
int factor = 1;
double amount = -(scroll * factor) * (distance / 5.0);

g_viewControl.SetCamera(g_camera);
g_viewControl.SetTarget(g_target.point);
g_viewControl.Zoom(amount);
}
}

if (g_mouse.motionDirty)
{
g_mouse.motionDirty = false;
auto drag = ignition::math::Vector2d(g_mouse.dragX, g_mouse.dragY);

// left mouse button pan
if (g_mouse.button == GLUT_LEFT_BUTTON && g_mouse.state == GLUT_DOWN)
{
g_viewControl.SetCamera(g_camera);
g_viewControl.SetTarget(g_target.point);
g_viewControl.Pan(drag);
}
else if (g_mouse.button == GLUT_MIDDLE_BUTTON && g_mouse.state == GLUT_DOWN)
{
g_viewControl.SetCamera(g_camera);
g_viewControl.SetTarget(g_target.point);
g_viewControl.Orbit(drag);
}
// right mouse button zoom
else if (g_mouse.button == GLUT_RIGHT_BUTTON && g_mouse.state == GLUT_DOWN)
{
double hfov = rayCamera->HFOV().Radian();
double vfov = 2.0f * atan(tan(hfov / 2.0f) /
rayCamera->AspectRatio());
double distance = rayCamera->WorldPosition().Distance(
g_target.point);
double amount = ((-g_mouse.dragY /
static_cast<double>(rayCamera->ImageHeight()))
* distance * tan(vfov/2.0) * 6.0);

g_viewControl.SetCamera(g_camera);
g_viewControl.SetTarget(g_target.point);
g_viewControl.Zoom(amount);
}
}
}

//////////////////////////////////////////////////
void displayCB()
{
#if __APPLE__
CGLSetCurrentContext(g_context);
#elif _WIN32
#else
if (g_display)
{
glXMakeCurrent(g_display, g_drawable, g_context);
}
#endif

g_camera->Update();

handleMouse();

#if __APPLE__
CGLSetCurrentContext(g_glutContext);
#elif _WIN32
#else
glXMakeCurrent(g_glutDisplay, g_glutDrawable, g_glutContext);
#endif

unsigned char *data = g_image->Data<unsigned char>();

glClearColor(0.5, 0.5, 0.5, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPixelZoom(1, -1);
glRasterPos2f(-1, 1);
glDrawPixels(imgw, imgh, GL_RGB, GL_UNSIGNED_BYTE, data);

glutSwapBuffers();
}

//////////////////////////////////////////////////
void idleCB()
{
glutPostRedisplay();
}

//////////////////////////////////////////////////
void keyboardCB(unsigned char _key, int, int)
{
if (_key == KEY_ESC || _key == 'q' || _key == 'Q')
{
exit(0);
}
}

//////////////////////////////////////////////////
void OnNewSegmentationFrame(const uint8_t *_scan,
unsigned int _width, unsigned int _height,
unsigned int /*_channels*/,
const std::string &_format)
{
unsigned char *data = g_image->Data<unsigned char>();
auto bufferSize = _width * _height * 3;
memcpy(data, _scan, bufferSize);
}

//////////////////////////////////////////////////
void initCamera(ir::CameraPtr _camera)
{
g_camera = _camera;
imgw = g_camera->ImageWidth();
imgh = g_camera->ImageHeight();
ir::Image image = g_camera->CreateImage();
g_image = std::make_shared<ir::Image>(image);

ir::SegmentationCameraPtr camera = std::dynamic_pointer_cast<ir::SegmentationCamera>(
g_camera);

// callback when new segmentation frame is received.
g_connection = camera->ConnectNewSegmentationFrame(
std::bind(OnNewSegmentationFrame,
std::placeholders::_1, std::placeholders::_2, std::placeholders::_3,
std::placeholders::_4, std::placeholders::_5));

g_camera->Update();
}

//////////////////////////////////////////////////
void initContext()
{
glutInitDisplayMode(GLUT_DOUBLE);
glutInitWindowPosition(0, 0);
glutInitWindowSize(imgw, imgh);
glutCreateWindow("Segmentation Camera");
glutDisplayFunc(displayCB);
glutIdleFunc(idleCB);
glutKeyboardFunc(keyboardCB);

glutMouseFunc(mouseCB);
glutMotionFunc(motionCB);
}

//////////////////////////////////////////////////
void printUsage()
{
std::cout << "===============================" << std::endl;
std::cout << " ESC - Exit " << std::endl;
std::cout << "===============================" << std::endl;
}

//////////////////////////////////////////////////
void run(ir::CameraPtr _camera)
{
if (!_camera)
{
ignerr << "No camera found. Scene will not be rendered" << std::endl;
return;
}

#if __APPLE__
g_context = CGLGetCurrentContext();
#elif _WIN32
#else
g_context = glXGetCurrentContext();
g_display = glXGetCurrentDisplay();
g_drawable = glXGetCurrentDrawable();
#endif

initCamera(_camera);
initContext();
printUsage();

#if __APPLE__
g_glutContext = CGLGetCurrentContext();
#elif _WIN32
#else
g_glutDisplay = glXGetCurrentDisplay();
g_glutDrawable = glXGetCurrentDrawable();
g_glutContext = glXGetCurrentContext();
#endif

glutMainLoop();
}
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