Be consistent in RGB channel notation for ogre2 segmentation camera#419
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Be consistent in RGB channel notation for ogre2 segmentation camera#419
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Signed-off-by: Ashton Larkin <ashton@openrobotics.org>
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@iche033 do you think it's better to update the |
Codecov Report
@@ Coverage Diff @@
## main #419 +/- ##
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Coverage 55.06% 55.06%
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Files 191 191
Lines 19265 19265
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Hits 10608 10608
Misses 8657 8657
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iche033
approved these changes
Sep 22, 2021
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Signed-off-by: Ashton Larkin ashton@openrobotics.org
🦟 Bug fix
Summary
When we updated the segmentation sensor (#329) to ogre2.2, it looks like inconsistencies were introduced in what pixel channels were considered RGB.
In
Ogre2SegmentationCamera::LabelMapFromColoredBuffer, the notation is GBR: https://github.com/ignitionrobotics/ign-rendering/blob/7aade51f83171f2ada47089e6f8594fc3ccdddc5/ogre2/src/Ogre2SegmentationCamera.cc#L371-L373But, in the material switcher, RGB is used:
https://github.com/ignitionrobotics/ign-rendering/blob/7aade51f83171f2ada47089e6f8594fc3ccdddc5/ogre2/src/Ogre2SegmentationMaterialSwitcher.cc#L233-L234
https://github.com/ignitionrobotics/ign-rendering/blob/7aade51f83171f2ada47089e6f8594fc3ccdddc5/ogre2/src/Ogre2SegmentationMaterialSwitcher.cc#L280-L281
This PR updates the indexing in
Ogre2SegmentationCamera::LabelMapFromColoredBufferto RGB instead of GBR.Making this update fixes the label map data produced in gazebosim/gz-sensors#133. Before, the segmentation labels map was an image with all pixels set to the background label. Now, labels appear correctly:
Checklist
codecheckpassed (See contributing)Note to maintainers: Remember to use Squash-Merge