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vulkan: initialize devices properly for LLAMA_SPLIT_MODE_NONE #7552
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Should be fixed on the vulkan backend instead. |
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Ok, changed it. |
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0cc4m
approved these changes
May 28, 2024
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Labels
bugfix
fixes an issue or bug
Review Complexity : Low
Trivial changes to code that most beginner devs (or those who want a break) can tackle. e.g. UI fix
Vulkan
Issues specific to the Vulkan backend
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Before the change, split mode "none" doesn't work for vulkan because it is not properly initialized before offload:
gives an error.
This is because vulkan backend is initialized here
https://github.com/ggerganov/llama.cpp/blob/d6ef0e77dd25f54fb5856af47e3926cf6f36c281/ggml-vulkan.cpp#L6014-L6024
which is being called in
llama_get_device_count
, andllama_get_device_count
is not being called when split mode is "none"This PR makellm_load_tensors
to callllama_get_device_count
even when split mode is "none".Something worth thinking about, is relying onllama_get_device_count
to initialize vulkan backend a good idea? Feels like this is a bit cryptic.