Description
This discussion is a follow up from this initial proposal. The 2 main arguments that were raised are:
- Is this API appropriate for real time usage (especially in regards to allocation and memory size)
- is the interface too big/not adequate
@egonelbre @kisielk @nigeltao @taruti all brought up good points and Egon is working on a counter proposal focusing on smaller interfaces with compatibility with types commonly found in the wild (int16, float32).
As mentioned in the original proposal, I'd like to this organization of a special interest group of people interested in doing more/better audio in Go. I have to admit my focus hasn't been real time audio and I very much appreciate the provided feedback. We all know this is a challenging issue which usually results in a lot of libraries doing things in very different ways. However, I do want to believe that we, as a community and with the support of the core team, can come up with a solid API for all Go audio projects.