Open
Description
Tested versions
v4.5.beta.custom_build [53be3b7]
System information
Windows 11 64 bits
Issue description
When I open a project in my current build of Godot based on the master branch, this constantly gets logged in the console, thousands of times:
Failed to bind socket. Error: 3.
Steps to reproduce
I don't know if there is a specific repro for this, but while doing my own stuff I noticed it printing in a practically empty project.
If that's relevant, I have VSCode open to edit C++ stuff, but I also have the godot-tools extension and my C++ module contains a bit of GDScript (I don't have any GDScript file open tho). I also have another instance of Godot open (4.4.1).
Later the spam eventually stopped, but I'm unsure what did that.
Minimal reproduction project (MRP)
N.A