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Log spam "Failed to bind socket. Error: 3." #108313

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@Zylann

Description

@Zylann

Tested versions

v4.5.beta.custom_build [53be3b7]

System information

Windows 11 64 bits

Issue description

When I open a project in my current build of Godot based on the master branch, this constantly gets logged in the console, thousands of times:

Failed to bind socket. Error: 3.

Steps to reproduce

I don't know if there is a specific repro for this, but while doing my own stuff I noticed it printing in a practically empty project.
If that's relevant, I have VSCode open to edit C++ stuff, but I also have the godot-tools extension and my C++ module contains a bit of GDScript (I don't have any GDScript file open tho). I also have another instance of Godot open (4.4.1).

Later the spam eventually stopped, but I'm unsure what did that.

Minimal reproduction project (MRP)

N.A

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