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Editor: Add classic text search functionality to Output panel #107148
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Match label can push the buttons to the right: godot.windows.editor.dev.x86_64_KOeCFOHGd7.mp4It would be better to avoid that. Compare with script editor's search: godot.windows.editor.dev.x86_64_XfOv2bO0oZ.mp4Also there are some text differences, and the strings don't get translated. It would be better to make them consistent. |
Implements classic search in the Output (EditorLog) panel, including: - Search box with toggles for "Match Case" and "Whole Words" - Navigation buttons for next/previous match - Highlights matches, with distinction for the currently selected - Scroll to active match when navigating This improves usability for developers debugging or scanning log output by allowing quick and flexible keyword searching. This looks to implement what was referenced in godot-proposals features godotengine#12074 and godotengine#10249. Co-authored-by: Sun Chenwei <[email protected]> fix: re-added a line that was deleted by accident fix : inconsistent text and unwanted checkbox being pushed off to the right.
You could also experiment with adding some spacing Control node. |
Yes that's what I decided to do. |
Implements classic search in the Output (EditorLog) panel, including:
This improves usability for developers debugging or scanning log output by allowing quick and flexible keyword searching. This looks to implement what was referenced in godot-proposals features godotengine/godot-proposals#12074 and godotengine/godot-proposals#10249.
Co-authored-by: @SunChenWei