Use different blend func on Mobile for Multiply #108849
Open
+14
−1
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Closes: #96961
(Issue marked for documentation but since a fix is possible I consider this to be a bugfix.)
Title. On forward mobile color values are effectively halved during the blending stage (pure white is 0.5). Due to this, attachments with blend factors involving colors won't look correct. Luckily, in the case of the basic Multiply blend mode, the output can be doubled by multiplying on both sides of the function.
0.5 grey on top of icon (Remember to set tonemap to linear when testing):
Added comment for future so this patchwork can be removed if the behavior changes. (Which would be necessary for implementing any new blend modes, other than min, max or inverse subtract.)