Skip to content

Expand/collapse nodes recursively in scene tree dock #19936

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 1 commit into from
Jul 2, 2019
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
86 changes: 84 additions & 2 deletions editor/scene_tree_dock.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,7 @@
#include "scene_tree_dock.h"

#include "core/io/resource_saver.h"
#include "core/os/input.h"
#include "core/os/keyboard.h"
#include "core/project_settings.h"

Expand Down Expand Up @@ -88,6 +89,8 @@ void SceneTreeDock::_unhandled_key_input(Ref<InputEvent> p_event) {
_tool_selected(TOOL_NEW);
} else if (ED_IS_SHORTCUT("scene_tree/instance_scene", p_event)) {
_tool_selected(TOOL_INSTANCE);
} else if (ED_IS_SHORTCUT("scene_tree/expand_collapse_all", p_event)) {
_tool_selected(TOOL_EXPAND_COLLAPSE);
} else if (ED_IS_SHORTCUT("scene_tree/change_node_type", p_event)) {
_tool_selected(TOOL_REPLACE);
} else if (ED_IS_SHORTCUT("scene_tree/duplicate", p_event)) {
Expand Down Expand Up @@ -341,6 +344,23 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
quick_open->popup_dialog("PackedScene", true);
quick_open->set_title(TTR("Instance Child Scene"));

} break;
case TOOL_EXPAND_COLLAPSE: {

if (!scene_tree->get_selected())
break;

Tree *tree = scene_tree->get_scene_tree();
TreeItem *selected_item = tree->get_selected();

if (!selected_item)
selected_item = tree->get_root();

bool collapsed = _is_collapsed_recursive(selected_item);
_set_collapsed_recursive(selected_item, !collapsed);

tree->ensure_cursor_is_visible();

} break;
case TOOL_REPLACE: {

Expand Down Expand Up @@ -965,6 +985,17 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
}
}

void SceneTreeDock::_node_collapsed(Object *p_obj) {

TreeItem *ti = Object::cast_to<TreeItem>(p_obj);
if (!ti)
return;

if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
_set_collapsed_recursive(ti, ti->is_collapsed());
}
}

void SceneTreeDock::_notification(int p_what) {

switch (p_what) {
Expand Down Expand Up @@ -997,6 +1028,7 @@ void SceneTreeDock::_notification(int p_what) {
filter->set_clear_button_enabled(true);

EditorNode::get_singleton()->get_editor_selection()->connect("selection_changed", this, "_selection_changed");
scene_tree->get_scene_tree()->connect("item_collapsed", this, "_node_collapsed");

// create_root_dialog
HBoxContainer *top_row = memnew(HBoxContainer);
Expand Down Expand Up @@ -1591,6 +1623,52 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
editor_data->get_undo_redo().commit_action();
}

bool SceneTreeDock::_is_collapsed_recursive(TreeItem *p_item) const {

bool is_branch_collapsed = false;

List<TreeItem *> needs_check;
needs_check.push_back(p_item);

while (!needs_check.empty()) {

TreeItem *item = needs_check.back()->get();
needs_check.pop_back();

TreeItem *child = item->get_children();
is_branch_collapsed = item->is_collapsed() && child;

if (is_branch_collapsed) {
break;
}
while (child) {
needs_check.push_back(child);
child = child->get_next();
}
}
return is_branch_collapsed;
}

void SceneTreeDock::_set_collapsed_recursive(TreeItem *p_item, bool p_collapsed) {

List<TreeItem *> to_collapse;
to_collapse.push_back(p_item);

while (!to_collapse.empty()) {

TreeItem *item = to_collapse.back()->get();
to_collapse.pop_back();

item->set_collapsed(p_collapsed);

TreeItem *child = item->get_children();
while (child) {
to_collapse.push_back(child);
child = child->get_next();
}
}
}

void SceneTreeDock::_script_created(Ref<Script> p_script) {

List<Node *> selected = editor_selection->get_selected_node_list();
Expand Down Expand Up @@ -2202,8 +2280,10 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {

menu->add_icon_shortcut(get_icon("Add", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW);
menu->add_icon_shortcut(get_icon("Instance", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE);
menu->add_separator();
}
menu->add_icon_shortcut(get_icon("Collapse", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/expand_collapse_all"), TOOL_EXPAND_COLLAPSE);
menu->add_separator();

existing_script = selected->get_script();
}

Expand Down Expand Up @@ -2479,6 +2559,7 @@ void SceneTreeDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("_node_prerenamed"), &SceneTreeDock::_node_prerenamed);
ClassDB::bind_method(D_METHOD("_import_subscene"), &SceneTreeDock::_import_subscene);
ClassDB::bind_method(D_METHOD("_selection_changed"), &SceneTreeDock::_selection_changed);
ClassDB::bind_method(D_METHOD("_node_collapsed"), &SceneTreeDock::_node_collapsed);
ClassDB::bind_method(D_METHOD("_new_scene_from"), &SceneTreeDock::_new_scene_from);
ClassDB::bind_method(D_METHOD("_nodes_dragged"), &SceneTreeDock::_nodes_dragged);
ClassDB::bind_method(D_METHOD("_files_dropped"), &SceneTreeDock::_files_dropped);
Expand Down Expand Up @@ -2517,6 +2598,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
ED_SHORTCUT("scene_tree/batch_rename", TTR("Batch Rename"), KEY_MASK_CMD | KEY_F2);
ED_SHORTCUT("scene_tree/add_child_node", TTR("Add Child Node"), KEY_MASK_CMD | KEY_A);
ED_SHORTCUT("scene_tree/instance_scene", TTR("Instance Child Scene"));
ED_SHORTCUT("scene_tree/expand_collapse_all", TTR("Expand/Collapse All"));
ED_SHORTCUT("scene_tree/change_node_type", TTR("Change Type"));
ED_SHORTCUT("scene_tree/attach_script", TTR("Attach Script"));
ED_SHORTCUT("scene_tree/extend_script", TTR("Extend Script"));
Expand All @@ -2534,7 +2616,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel

button_add = memnew(ToolButton);
button_add->connect("pressed", this, "_tool_selected", make_binds(TOOL_NEW, false));
button_add->set_tooltip(TTR("Add/Create a New Node"));
button_add->set_tooltip(TTR("Add/Create a New Node."));
button_add->set_shortcut(ED_GET_SHORTCUT("scene_tree/add_child_node"));
filter_hbc->add_child(button_add);

Expand Down
5 changes: 5 additions & 0 deletions editor/scene_tree_dock.h
Original file line number Diff line number Diff line change
Expand Up @@ -60,6 +60,7 @@ class SceneTreeDock : public VBoxContainer {

TOOL_NEW,
TOOL_INSTANCE,
TOOL_EXPAND_COLLAPSE,
TOOL_RENAME,
TOOL_BATCH_RENAME,
TOOL_REPLACE,
Expand Down Expand Up @@ -116,6 +117,7 @@ class SceneTreeDock : public VBoxContainer {

HBoxContainer *tool_hbc;
void _tool_selected(int p_tool, bool p_confirm_override = false);
void _node_collapsed(Object *p_obj);

EditorData *editor_data;
EditorSelection *editor_selection;
Expand Down Expand Up @@ -152,6 +154,9 @@ class SceneTreeDock : public VBoxContainer {
void _node_reparent(NodePath p_path, bool p_keep_global_xform);
void _do_reparent(Node *p_new_parent, int p_position_in_parent, Vector<Node *> p_nodes, bool p_keep_global_xform);

bool _is_collapsed_recursive(TreeItem *p_item) const;
void _set_collapsed_recursive(TreeItem *p_item, bool p_collapsed);

void _set_owners(Node *p_owner, const Array &p_nodes);

enum ReplaceOwnerMode {
Expand Down