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Remove prefer-inline for non-trivial Matrix functions #347

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May 16, 2025
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2 changes: 1 addition & 1 deletion CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
## 2.2.0-wip
## 2.2.0

- Performance of functions that take `dynamic` arguments improved.
- Most of the members that take `dynamic` arguments are deprecated. New members
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9 changes: 0 additions & 9 deletions lib/src/vector_math/matrix4.dart
Original file line number Diff line number Diff line change
Expand Up @@ -691,9 +691,6 @@ class Matrix4 {
}

/// Translate this matrix by x, y, z, w.
@pragma('wasm:prefer-inline')
@pragma('vm:prefer-inline')
@pragma('dart2js:prefer-inline')
void translateByDouble(double tx, double ty, double tz, double tw) {
final t1 = _m4storage[0] * tx +
_m4storage[4] * ty +
Expand Down Expand Up @@ -760,9 +757,6 @@ class Matrix4 {
}

/// Multiply this by a translation from the left.
@pragma('wasm:prefer-inline')
@pragma('vm:prefer-inline')
@pragma('dart2js:prefer-inline')
void leftTranslateByDouble(double tx, double ty, double tz, double tw) {
// Column 1
final r1 = _m4storage[3];
Expand Down Expand Up @@ -941,9 +935,6 @@ class Matrix4 {
}

/// Scale this matrix.
@pragma('wasm:prefer-inline')
@pragma('vm:prefer-inline')
@pragma('dart2js:prefer-inline')
void scaleByDouble(double sx, double sy, double sz, double sw) {
_m4storage[0] *= sx;
_m4storage[1] *= sx;
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9 changes: 0 additions & 9 deletions lib/src/vector_math_64/matrix4.dart
Original file line number Diff line number Diff line change
Expand Up @@ -691,9 +691,6 @@ class Matrix4 {
}

/// Translate this matrix by x, y, z, w.
@pragma('wasm:prefer-inline')
@pragma('vm:prefer-inline')
@pragma('dart2js:prefer-inline')
void translateByDouble(double tx, double ty, double tz, double tw) {
final t1 = _m4storage[0] * tx +
_m4storage[4] * ty +
Expand Down Expand Up @@ -760,9 +757,6 @@ class Matrix4 {
}

/// Multiply this by a translation from the left.
@pragma('wasm:prefer-inline')
@pragma('vm:prefer-inline')
@pragma('dart2js:prefer-inline')
void leftTranslateByDouble(double tx, double ty, double tz, double tw) {
// Column 1
final r1 = _m4storage[3];
Expand Down Expand Up @@ -941,9 +935,6 @@ class Matrix4 {
}

/// Scale this matrix.
@pragma('wasm:prefer-inline')
@pragma('vm:prefer-inline')
@pragma('dart2js:prefer-inline')
void scaleByDouble(double sx, double sy, double sz, double sw) {
_m4storage[0] *= sx;
_m4storage[1] *= sx;
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2 changes: 1 addition & 1 deletion lib/src/vector_math_64/quad.dart
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@ class Quad {
/// The third point of the quad.
Vector3 get point2 => _point2;

/// The third point of the quad.
/// The fourth point of the quad.
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Just a missed typing thing here...

Vector3 get point3 => _point3;

/// Create a new, uninitialized quad.
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2 changes: 1 addition & 1 deletion pubspec.yaml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
name: vector_math
version: 2.2.0-wip
version: 2.2.0
description: A Vector Math library for 2D and 3D applications.
repository: https://github.com/google/vector_math.dart

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