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Merc

Merc is a top-down (2.5D) space sim inspired by the Escape Velocity series of computer games, and more recently Endless Sky.

Instructions:

  • Arrow keys to maneuver
  • Tab to target ships
  • Space to fire
  • M to view the galaxy map
  • H to select a hyperspace jump destination
  • J to jump to hyperspace
  • ` (backtick) or § to select a planet to land on
  • L to land
  • C to open the currency trading window
  • I to view your active missions
  • Scroll wheel to zoom in and out

Development

Merc is built using the Godot game engine.

To view or develop the project:

  1. Download Godot. Match the version specified in the main build workflow for best results.
  2. Clone the repository to your machine.
  3. Open Godot, and import the repository folder.

Code for the game is written in GDScript, Godot's primary scripting language.

Deployment

Commits or merges into the main branch will automatically build a new release for all supported platforms, and publish to itch.io. macOS builds on CI also include code signing and notarization.

Use of AI

Some of the code is authored with the help of Claude, which is surprisingly capable of writing GDScript. Try setting up a project, then uploading this README and the most relevant source files, and you'll be able to ask it to author full, working scripts!

Midjourney is used to generate some of the imagery for the game, particularly where there don't seem to be any comparably good assets available (for free or for a reasonable price) from other sources.

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Space sim inspired by Escape Velocity

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  • GDScript 94.3%
  • Python 4.8%
  • GAP 0.9%