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Description
The bottom layer of the model does not correctly render with alpha textures, leaving the what-should-be invisible parts rendered.
Should be quite a simple fix (in fact I did fix the problem myself):
The alpha tested material (def_pickel_001a) is only set for the outer layer, but the inner layer still uses def_pickel_001 (doesn't correctly render alpha), so the alpha tested material simply has to be applied to the inner layer. However, there is still a small error with this material as it doesn't render semi-transparent pixels, and rounds pixel alpha to the nearest integer.
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