A zero-dependency raytracer, following first matklad's raytracer-construction-kit and now the pbr book
- Spheres, Planes & Triangles
- Obj file loading
- Vertex normals for smooth surfaces
- Diffuse Textures (in ppm format)
- Lambertain, Metal & Glass materials
- Custom scene description
- Bounding Volume Hierarchies
- Multithreading
- Memory mapped image -> Live preview -> Continue rendering -> Infinitely large images