I'm a software engineer with a passion for game and full-stack development. I've worked on League of Legends, Teamfight Tactics, Roblox, War Dragons, and developed Stanford University's current "Paperless" platform.
- π Working: at Riot Games on the Hextech Engine, the game engine behind League and TFT.
- π± Learning: how to integrate AI into game development workflows.
- π¬ Ask me: about game, game engine, and full-stack development.
- β Don't ask me: about why everything is, in fact, a minion.
- π Pronouns: He/Him
![]() League of Legends |
![]() Teamfight Tactics |
![]() Adventure Chef |
![]() Merge Tower Defense |
![]() War Dragons |
![]() Roblox |
![]() See++ |
![]() Paperless |