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This repository was archived by the owner on May 18, 2019. It is now read-only.
This repository was archived by the owner on May 18, 2019. It is now read-only.

Incorrect Normals / Broken Normals with some random parts/bricks #121

@virtualrepublic

Description

@virtualrepublic

I have some problems with incorrect normals after importing to BLENDER. Asking the creator of the original parts "Philo" from LDRAW said that this should be an importer issue.

This is visible in the viewport and also in the renderings with Luxology MODO especially when using Sub Surface Scattering. Maybe there's a method to fix it in BLENDER. I did not find any. Neither in MODO.

Here you'll see the issue (dark parts):
Screenshot BLENDER
Screenshot MODO

3667_Bakery_LDR.zip
3667_Bakery_BLENDER.zip

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