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[HLSL][DirectX] Texture and Sampler resource types and operations #101558

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@damyanp

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@damyanp
  • Implement llvm intrinsics for texture sampling and lower them to the dxil ops
  • Implement load/store (and other non-sampling) intrinsics for textures and lower them to dxil ops
  • Implement builtins for texture sampling operations on HLSLResource types that will lower to the llvm intrinsics

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